Last but not least in my recent set of
reviews of games on Sonic's Ultimate Genesis Collection comes another
arcade game that isn't actually on Genesis: Shinobi. I played a bunch
of Shinobi 3 a few years back and had a blast, so I was interested to
see what this was like.
First off, it has worse graphics than
Shinobi 3, which I wasn't quite expecting since some of these arcade
games, like Fantasy Zone and Alien Syndrome, have quite good
graphics. It looks pretty decent though. The
sprites are huge and pretty detailed. A lot of the sprites have
pretty great animation, but the player character looks a little
stiff. He walks like he's trying to get to the bathroom asap, and his
jumps aren't really that ninja-like.
This is contrasted by the way the
game's action feels; it really makes you feel like you are a ninja
fighting other ninja and enemies. You go through the 2d levels from
left to right although there is some up and done and right to left involved to. You must find a certain number of hostages (who,
hilariously, are all the same red-headed little boy in pink pajamas)
before you can leave. You move with the d-pad, X is jump. You attack
with square. If you are far from an enemy, you throw a shuriken
(which are unlimted, unlike Shinobi 3). If you are closer to an
enemy, you will kick them or slash them with a sword instead. You can
power-up your shuriken to a mini cannon type thing that is more
powerful by rescuing certain little boys. You can jump between
foreground and background or between levels on a stage by pressing up
and jump or down and jump. Triangle activates your ninjitsu attack,
which is kind of like a bomb in a shmup. Everything freezes and you
unleash a cool attack, such as making a ton of copies of yourself
bounce around everywhere or summoning some elemental power. This
takes out all of the enemies on the screen, and really has the feel
of a shmup bomb as you can use it offensively to take out a big group
of enemies or defensively to save yourself from a hit at the last
second. This can be used once per stage per life.
The levels are typically crawling
with 3 kinds of enemies. There are regular dudes with guns, who shoot
continuously at you. When you see them, you need to duck immediately
to get under their bullets, which fly across the screen pretty
quickly (although pretty slowly compared to real life). One hit kills you in
this game, so you need to be careful. You can often get the jump on
these guys while they are reloading, which is really cool. Then there
are ninjas. These guys appear out of nowhere and try to get you with
their swords. They are pretty aggressive, and unlike the regular guys
with guns, they too can jump into and out of the background, so they
are hard to get away from. They also take two hits to kill. Dodging
their aggressive jump attacks and charges is challenging but well
choreographed, and is a big part of why the game is fun. It really
feels like you are in a dance of death with other ninja when a few of
them suddenly materialize in front of you and charge. The third type
are the guards who are always near the hostages. These guys throw
swords at you that you must either duck under or jump over. The
swords boomerang back to the guards, so you must watch for them on
the way back too. That is unless you kill the guard, in which case
the sword will keep going instead of boomeranging. This leads to
interesting combat situations in which you must remember if the sword
is going to boomerang or not and what level it will be flying at in
order to avoid it. These guys also have shields so you can't pick
them off from a distance; you must approach them and give them the
opportunity to attack you. These guys stay dead when you kill them,
even if you die and start the level over.
Between groups of levels there is a
first-person bonus stage where you throw shuriken at ninjas who are
approaching you. If you kill them all, you gain a life. It looks
really impressive; the first-person view of hands throwing ninja
stars is cool, and when a ninja kills you see a giant, awesome
looking sprite of it, but the levels aren't that playable and I was
never able to get a bonus life.
The final level in each group of
levels is a boss fight. These fights seem pretty difficult until you
realize that your ninjitsu attack will drain most of a boss's hit
points, although you'll still have to get a few hits in the hard way.
Even so, the bosses are fun and varied. They each require different
tactics to beat, and some require some figuring out with some pretty
cool “aha!” moments. The last boss is a really fun challenge.
The game's music is pretty cool. It
has a bit of traditional Asian flair to it that sets the mood pretty
well.
Curiously, you can't continue when on
the final set of levels. The game is set to free play on SUGC, but if you
lose all your lives in the last world, it's game over. This means if
you just want to see the end, you need to save scum your way through
the last few levels. I used 15 “quarters” to get that far. The
last few levels actually aren't that much harder than the rest of the
game (read – they are all really hard). The last boss is super hard
though, and trying to figure him out with very limited lives and no
continues would be quite a process without the magic of save states.
Beating the game on one “quarter” is doable, but I'm not going to
do it. Like all these arcade games I played, that would be a matter
of months to do, and it doesn't merit that kind of replay.
Shinobi is a fun take on the action
platformer. Like I said, it really does make you feel like a ninja,
whether you are taking out an army of normal dudes with guns, nimbly
fighting it out with a handful of your fellow ninja, or summoning
ninja magic to duel a boss. Some of the animation could use some
work, but the sprite-work in general is really cool. It's a fun
little nostalgic game. Mediocre, Tier 1.
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