This review is for the arcade version
of Alien Syndrome as included as a bonus on the PS3 disc Sonic's
Ultimate Genesis Collection. I found many of the games in this
collection to be a bit lackluster, but I felt some kind of connection
to Alien Syndrome the second I started playing it. It is fun and has
a great look to it. It somewhat reminds me of the PSP sequel of the
same name and license that came out a few years back, but it is
instantly more likable (although the 2nd half of the PSP
version is quite fun).
It is a top down shooter. You play as
either a male or female soldier that control identically. You move
with the d-pad or analog stick and fire with square. You shoot in the
direction you are facing. That's it for the controls. Each level is
a space station or installation. You must find ten humans and rescue
them while fighting off hordes of aliens. Once you have rescued ten
people, you can proceed to the exit and fight the level's boss. All
the while a timer is ticking down, and if it gets to zero, the whole
place explodes.
You can find powerups in wall panels
that replace the pea-shooter you start with. You can get a fireball
launcher, a laser, and a few other weapons. You can also find robots
that will follow along behind you and fire backward. Each level
features a different layout. Some are mostly open but have a few
seperate rooms. Others feature pits you can fall into. Later levels
have a more complex layout for you to traverse. There are maps on
some walls, and touching them will temporarily bring up a map of the
level, including human locations. This isn't needed for the first few
levels, but helps out in the last couple.
Each level features a different alien
species. The first level has these amazing pink bloated worm things
that are stuningly animated (I think these are in the PSP game too,
they seem really familiar). They mostly move in pre-set patterns,
although there is a yellow variety that will hunt you down and even
shoot a projectile at you. Then in the second level there are
bipedal aliens that seem a bit smarter, shoot
projectiles, and continuously spawn out of enemy generators. Things
get weirder from there, with different appearances, behaviors, and
strengths.
Finally, each level features a boss.
These are usually large, freakish beasts that aggressively attack
you. The designers of this game obviously went to the Contra School
of Freaky Creature Design, as there is more than one enemy that has a
fetus head grafted onto it. Quite disturbing. Some bosses send
minions after you. Others fire lots of projectiles. Others jump at
you themselves, and there are a few other weird strategies they
employ. One of this game's strengths is its diveresity in its levels,
enemies, and bosses.
Now after playing the game a bit, you
run into some flaws. Mainly that you can only fire in the direction
you are facing or moving, and you can only change your facing by
taking a step in the direction you want to face. This leads to a lot
of problems. If a game were designed around this as a feature, that
might work, but in this instance it feels like a design flaw. There
are a lot of frustrating times when you die because you couldn't aim
where you wanted to while moving where you wanted to. This game looks
like a twin stick shooter, but it isn't. That in itself isn't a flaw,
but the issue of moving and shooting needs to be resolved. I think
the solution would be to make it so you have a way to hold still and
pivot in place, and possibly a way to lock yourself to one facing
while still being able to move. Having it be a straight up twin stick
shooter would change the feel too much, but implementing one or two
of the above changes and then cranking the difficulty up a bit would
probably make it more fun and less frustrating. Just to be clear,
it's super-difficult as it is, but if you kept the difficulty the
same and made these changes, that might make the game too easy. Know
what I mean?
As you might expect for an arcade
shooter, Alien Syndrome is real hard. At the beginning of this
version, you can change some of the settings (which, if I'm not
mistaken, represents settings the owner of an arcade cabinent can
change on the circuit board or a panel or something). Believe me when
I say you need to set it to the easiest modes, and it's still going
to be an extreme challenge. Is it possible to beat without using this
version's ability to save at any time? Well, yes, I think so. But that
statement is complicated by the fact that you can't continue by
putting in another virtual quarter; the game goes straight to game
over when you die. You start with 4 lives, and there is no way to
earn another. That means you need to beat the entire game with only 3
mistakes allowed. Deaths come frequently and lurk around every corner
in this game. It gets real hard at the end too. This feat is possible
with a lot of practice. I didn't do it though. After playing for
about 2 weeks or so without cheating, I got to the boss of level 4
out of 6. I started save-scumming and beat the game. It was still
challenging and fun to figure out the levels and bosses, and I'm glad
I did it, although I do feel a little dirty. I feel ok though since I
played it a lot without cheating first, and really felt that hardcore
arcade experience of being able to get further and further. It's just
that at the point of frustration and lack of progress, I was able to
leisurely play the rest of the game and enjoy it rather than just
quitting. Several more weeks would be required for me to beat it
legitamately, but I was ready to move on.
Alien Syndrome is a fun game. It has
amazing enemy design (if you're into the really weird Contra-style
stuff), great animation, and a lot of variety in it's levels and
encounters. The music, which is slow and brooding in the level, and
then more frantic when you fight the boss) is pretty good too, as are
the digitized screams and voice overs. It's extremely hard, but you
should know that going in since it's an arcade game. You can see most
of the game by playing it legitamately, but if you get stuck, it's
still fun to play with cheat-saving as you still need to figure out
how to navigate each level and how to attack each boss; you can't
just force your way through. Its basic gameplay is a little flawed
due to the above mentioned aiming and moving thing, but overall it
holds up incredibly well for a game from '87 (I was 2 when this came
out, and it's still totally playable!). It's a mediocre game, tier 1.
No comments:
Post a Comment