I just realized it's going to be hard
for me to give a proper score to Kid Chameleon. Back when it was
made in '92, there were many such games that you had to play over and
over again until you finally beat that last level, no saving
involved. Not many games had over 100 super-hard levels like Kid
Chameleon though. It's really hardcore.
Kid Chameleon is a 2d platformer for
the Sega Genesis. I played it on PS3 on Sonic's Ultimate Genesis
Collection. And I save-scummed like it was my job to beat the game.
This game is extremely hard and has a seemingly unending torrent of
levels. Even thinking of trying to beat it legitimately is nonsense.
I understand that there are some warp-points like in Mario 3 that can
let you jump forward many levels. Good luck discovering them though.
Beating this game outright would take...probably years. In fact I was
just reading an article by a guy who has the world's high score in
the game, and if I was reading it right, it took him six years to
initially beat the game. A few years ago I got into the game and
played it a lot. I was trying to play it without saving, and I got to
about level 10 or so. This time around, I just wanted to beat it and
have some fun, and thankfully on SUGC, you can save at any time. So
typically I would save at the beginning of each level and reload as
needed, although several times, especially in the later levels where
I was tempted to rage quit, I would even save mid-level.
So, in Kid Chameleon, there is a
virtual reality arcade game, kind of like a holodeck. It's final boss
has started kidnapping kids (in real life). The player goes into the machine to save
them. So each level is a level in the game within a game. That's so
meta. You run around in these levels, which are often pretty big and
feature multiple paths to multiple exits. You can jump on enemies
heads to kill them. You often find power-ups that transform you into
a new form, such as a samurai with a sword, a knight with lots of hit
points, a tank that shoots skulls (?), or a axe-throwing Jason look
alike. That's about half of the transformations, I won't ruin them
all. Some of the later ones are amazing...
X is jump, the d-pad controls your
movement, and holding square makes you run. Circle activates your
current form's special power. To use our previous examples, the
samurai swings his sword, the knight can climb walls, the tank
shoots, and the Jason guy throws axes. Some forms also have alternate
moves or abilities. For example, the Samurai can stab downward if you
press circle and down when in the air, the vanilla, un-transformed kid
can grab onto blocks and flip himself up if you double-tap X, and the
knight has more hit points and breaks any blocks he lands on with his
feet.
Speaking of blocks, they are
everywhere. Blocks with a “p” on them contain power-ups and
crystals and extra lives and such. You can also find clocks that
increase the time you have to complete the level, as every level has
a countdown timer in the corner, and if it reaches zero, you die. I
found myself transforming a lot, as there are plentiful power ups and
transforming re-fills your hit points. The crystals you find are used
to activate special powers that each form has. You do this by holding
square and pressing start. Typically these powers make crystals fly
out and attack the enemy in a different pattern depending on what
form you are in. There is usually a 20 crystal power and a 50
crystal power that is more potent, although one or two of the forms
mess with this pattern. These abilities are quite powerful and can be
a big help getting through tough spots, but unless you are really
going after each and every crystal in a level, you'll only be using
these powers once every 5 levels or so.
The game has a bit of a Mario feel to
it at first, but soon you realize that the levels have a much bigger
verticality to them than classic Mario. You go up and down almost as
much as you go left or right. That combined with the constant
transforming really makes the game feel like it's own beast once you
get a few levels in, and once you get really deep into the game, it
feels nothing at all like Mario despite the fact that you jump on
enemies' heads and punch blocks to make power-ups come out.
Kid Chameleon has pretty great art and
music. Each of the many forms have great sprites and animation, and
the many enemy types are great as well. I especially love the
humanoid killer whales that melt into skeletons when they die. The
levels tend to have a blocky look to them, but when you beat the
level, the holograms fade to reveal that you are still in the arcade
machine, which is a very cool effect. The music is a bit less
aggressive and in your face than most games in the genre from this
time. It's less about melodies. Kid Chameleon's music fades more into
the background. It's nice to have a different musical style in a
platformer, which is a genre defined by its many tropes. The sound
effects fit in well with the mix too. I especially love the enemies
that yell “Die!” at you. That's amazing. If you enjoy seeing
crazy stuff from the '90's, you'll love what you see and hear in this
title.
Kid Chameleon is a lot of fun, but it
has two major flaws. First, it's really hard to control. You might
not notice too much at first, but once the jumps start getting
tricky, you will realize that the controls are insanely floaty. The
kid controls like a blimp or something. When you jump, you can change
direction in the air and your movement to such a degree that it makes
it hard to land where you want to, even if you've been playing for
hours. When you start getting into harder areas, this leads to
frustration. Second, the game is insanely hard! Ok, first off,
there's no saving because this is an old school game. I get that. But
many, many of the game's levels require trial and error to figure out
what to do. The areas that almost require you to sacrifice lives to
figure out what to do outnumber the amount of lives you get probably
four to one. Which means the designers want you to replay 20...30...
70... 80+ levels just to get back to the level you are on so you can
blow through your remaining lives trying to figure out what to do. I
would venture to say you would need to repeat that process hundreds
of times to beat the game. If a designer asks you to do something
repetitive, it must be compelling. Kid Chameleon is fun, but it is
nowhere near compelling enough to merit that kind of intense play. In
my opinion, that is bad game design (unless of course this was purely a hardware issue, i.e. there was no way to make the game save, in which case I apologize for the nasty stuff I'm about to say). I get that this game is famously
super-hard, but what people have to realize is that (in this case) this means is
your game isn't fun. Giana Sisters: Twisted Dreams is a good
counterpoint to Kid Chameleon. It is probably the harder game in
terms of the pure challenge the levels throw at you. But because it
has saving between levels, it is engaging and fun to throw yourself
at its challenges over and over until you finally break through and
beat a level. It is designed to be extremely hard, yet fun and
beatable. Kid Chameleon is just way too hardcore for me. I really
enjoyed playing it and seeing it all through save-scumming though.
Kid Chameleon is not beyond hard. Like
I said, Giana Sisters is probably harder. Kid Chameleon is beyond
punishing though, and requires a life-time commitment to beat
legitimately. What that means for 99% of the people who play it is
that they will have a few days of fun with it and then give it up
having not seen 70% of its fun levels. Whether you are a kid in 1996
or a modern-day person trying to beat an old school platformer
without saving, that doesn't help you, it just frustrates you. You
can have some fun times playing as far as you can get legitimately,
or you can have fun seeing all the levels using save-scumming, but
beating the game outright is one of gaming's toughest challenges, and
one few will ever accomplish. And that's due not only to the insanely
punishing nature of the game, but also to its impossibly floaty
physics. The two or so people who do complete the game legitimately
will probably feel more pain than pleasure. Kid Chameleon is a
Mediocre Game, Tier 2.
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