Saturday, March 30, 2013

Velocity Review (PSP/PS3)


      Not too many games do teleportation that I can think of. I rented a Genesis X-Men game when I was a kid where you could bamf through walls as Nightcrawler. I hear that Dishonored does it well. And Portal, of course (I still haven't played this, shame on me). Zone of the Enders: The Second Runner has a really great teleport mechanic where you press the button and then the direction you want to go and you suddenly appear quite far in that direction, even behind enemies. But Velocity does teleportation in a very basic and satisfying way that works so perfectly, it makes you wonder why no one ever did it before. More than any other game I've played or heard of, it really makes you feel like you are legitimately teleporting.
     Velocity is a vertically scrolling 2d space ship shooter released as a Playstation Mini. As the screen scrolls by, you move through the level, but even in this basic idea in Velocity is different than most shmups I have played. You are moving through an actual level with structures all around you instead of just flying on top of a scrolling background. You don't take damage from touching structures, but if the bottom of the screen pushes you against an object, that will kill you. The object of the game is to find survivors who are floating around the levels in little survival pods. So you have to navigate through the structures to get at the pods and pick them up. Sometimes the pods are behind walls or inside the frame of the space station, meaning they would be impossible to get to in a traditional 2d game. That's where the teleportation mechanic comes in. When you hold down square, a cursor appears. You control the cursor instead of your ship's movement as long as you hold square down. When you release square, your ship nearly instantly appears wherever you left the cursor. This elegant, unlimited use ability is the backbone of the gameplay of Velocity, and because you've probably never played anything like it and it is executed so well, you're going to have a blast with it.
     The other controls include: cross to shoot, circle to launch bombs, R to fly faster, triangle to drop a telepod (more on this later), and L to bring up a map.
     The story is that a black hole is about to destroy a space station and the government has decided to send the prototype Quarp Jet into action immediately to rescue the people there. You are its test pilot, so in you go. An electromagnetic pulse from the black hole has knocked out a lot of power to stuff, so that's why they can't just save themselves. Also, some of your enemies are taking advantage of the power outages to attack and steal stuff, so they show up. The story is halfway decent. It's told from time to time in the game in the form of short blurbs of text and cool pieces of still art. You also get some of it from reports you can read from the menu that unlock as you go.
     There are three different qualities that a level can have, and a level can have more than one quality. Search and Rescue missions focus on finding survivors. Hostile Forces missions have more of a combat tilt, but still involve rescuing. Critical Urgency missions have strict time requirements and are often adrenaline-pumping petal to the floor races to the end of the level.
     You fail a mission if you get the end of the level and haven't rescued a minimum amount of survivors, or if time runs out (or, of course if you die). You get three lives per mission, and you can take a couple of shots or collisions with enemies before losing a life, although getting crushed by the edge of the screen will instantly kill you. Loosing a life sends you back to a checkpoint that is usually pretty close behind you.
     I wouldn't really call this game a shoot-em-up, as it is really squarely focused on rescuing survivors. There isn't much shooting, and when there is, it isn't that intense or great. It's ok, but the game is totally focused on getting as many survivors in as little time as possible. There are a few weapon power-ups to make things interesting, but teleporting around and grabbing those poor helpless people is where you'll be spending most of your time.
     So, in a typical level, you'll be teleporting through walls and into little cubby holes and such to grab every survivor pod you can find as you scroll toward the exit. You may also need to shoot some numbered switches in order to deactivate forcefields that block your path. You can launch bombs in the four cardinal directions based on which direction you are flying. This mechanic is used to hit switches off to the sides or behind you in many clever ways in conjunction with the teleportation mechanic and leads to some cool moments as you jerk your ship around to get bombs to fly in the right direction. It's hard to explain how much fun all of this is, but it is. You just have to try out the teleportation mechanic for yourself to see what I mean.
     There are 50 main missions to play through, and many of the latter-half involve the use of the previously alluded to telepods. This is a second form of teleportation in the game. You have a certain number of telepods you can drop in these levels. Once you drop one, you can bring up the map with L and then select that pod to teleport back to it. This allows you to access areas that you have already scrolled by. This is also a really great and really fun mechanic. It allows for some mind-bending puzzles that have you quickly jumping all over the level to hit switches in order and return to newly opened areas once you have your network of telepods dropped where you want them. The game prompts you to drop the pods at key locations, and it is usually right, but there were a few spots where I dropped them differently than suggested, especially when trying to get perfect speed runs.
     The game rates you on each level in three categories: number of survivors rescued, time taken, and points (which you get from blowing stuff up and collecting pickups and survivors). There are three target values for each of these categories, and getting the best at all three in one run will give you a satisfying “perfect” stamped on that level. Getting these perfect ratings is quite challenging, but it was so fun, I got all 50. Mastering the teleportation and telepod techniques is required to get these perfect scores, but I really recommend doing it as the mechanics are so fun and different from other games that you stay motivated to keep trying. It's very satisfying to blaze your way through a complicated level that took you forever your first time around, or to finally speed through a critical urgency level without missing a single survivor.
     As you go through the story mode, you unlock tons of extra content, including: concept art, bonus missions, in-game trophies, a calculator (?), artwork, story text, and mini-games (including fun clones of Minesweeper, memory, Bomberman, Coconut Dodge (which was also made by this game's developer, Futurlab), Snake, Space Invaders, and some game that plays kind of like pixeljunk shooter or asteroids or something). Actually, I find the Space Invaders mini-game to be very not fun. The others are a blast though. That's a lot of mini-games, and that so many of them are fun is a really amazing. I never knew Minesweeper was so cool!
     The bonus missions you can unlock are like really short regular missions but you can't touch the structure at all or you instantly fail the mission and you are on a very strict timer! They are challenging and very fun, and really push your ability to teleport super-fast and super-accurately to the limit. The bonus missions are where the one big glaring flaw in this gem of a game is, however. One of the missions (bonus mission 14) is unfortunately glitched so that it is not possible to complete. When you complete it, it says you missed some survivors, even if you didn't. The developer has confirmed this. I played this mission for a few hours before I learned about the glitch, so that was annoying. But the game is so good, I really didn't even care and moved on.
     This game is also crawling with little secrets and Easter eggs all over the place that I won't spoil for you. The trophies help point the way to a lot of them. Others you'll find on your own. And still others involve codes and stuff you can find on the internet. The game is also filled to the brim with references to science, scientists, and science fiction. Keep a look out and you'll see little references to Alien, Ender's Game, The Big Bang Theory, and many more.
     The multitude of in-game trophies do a great job of cheering you on to complete every aspect of the game, including the bonus missions and grabbing those perfect scores, along with a bunch of other little goals. Unfortunately you can't get the trophy for getting every trophy, since you can't beat that one bonus mission. I got all the other trophies though, with the exception of the Space Invaders trophy, which I gave up on after many tries since I wasn't having fun with it. This makes me sad.
     The graphics are really great sprites with some cool effects thrown in. Especially impressive is the trail that follows the quarp jet around, and jumps drastically when you teleport. This can be especially hypnotizing when you unlock the ability to change how the trail looks. The music is also worth mentioning. I don't really know how to describe it, but it's really good. A few of the tracks are fast-paced and urgent, and one or two are slow and mysterious. They all fit the action really well. I heard that they are going to release a re-mix album of these tracks, and if they do, they are good enough that I might pick it up.
      There are a few other minor little problems with the game. Quitting a level often involves going back to the main menu, not the level-select screen, which is a little cumbersome when you are trying to switch levels. There's also no way to check what your time and survivor quota is without going back to the level-select screen that I could find.
     But beyond the one bonus level glitch, the space-invaders clone mini-game not being fun (I'm just bitter that I couldn't get the trophy for beating it!), and the minor menu interface issues, this game is extremely fun, challenging without being overly frustrating, innovative and well-executed, and bursting with secrets, references, and in-game trophies to collect. It's a great game, tier 2.



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