Saturday, March 16, 2013

Anomaly: Warzone Earth PS3 Review


            Just finished getting the final single-player trophy in Anomaly: Warzone Earth for PS3. In this game you play as a commander who guides a handful of units through city streets to combat stationary towers. It gets called a “tower offense” game quite a lot because it is almost the polar opposite of the genre known as tower defense. In tower defense games, you build stationary towers to defend against enemies that march in on a set path. And this game is literally the exact opposite. You send your troops in on a set path to attack stationary towers. And it's really, really fun.
            The unique (as far as I know) game mechanics take a few levels to get used to, but are really great once you understand them. At the beginning of a level, you get a set amount of money to buy armored vehicles with. You can purchase, sell, upgrade, and change the position of these units at any time. You can have up to six vehicles at a time, with most missions starting you out with enough cash to buy 1 to 3. You earn more money as you go by destroying towers and by collecting minerals that are sometimes scattered around the levels. Once you have purchased your starting squad, you set your course on the tactical view map. Once you start, your vehicles roll (or in the case of the crawler, walk) along the path you have set for them on the tactical map at a set speed, and you have no direct control over them. You can pause the game and access the tactical map to change your route at any time by pressing triangle. This map pops up instantly, which is very important since you will be accessing it very frequently, and any lag time would be very detrimental to the flow of gameplay. The vehicles will automatically fire on any enemies within range.
             You are in direct control of your commander, a soldier on foot in a high-tech battle suit. You are very fast, and have a health bar that quickly recharges if you take damage. If your health is totally drained, you will be unable to move for about 3 seconds while your health fully recharges. You only fail a mission if all of your vehicles are destroyed (or if you fail at a mission objective). Your commander does not have any direct attacks, but can employ 4 different powers. Pressing cross pauses the game and brings up your menu of four powers, each assigned to a different direction. To deploy it, you hold the direction of the power you want (for example, up for repair) to highlight it. Then press cross again to activate it. Each of these powers places a stationary circle on the map centered on where your commander is currently standing. The powers are repair, which fixes any of your units that drive through it; smoke screen, which causes any of your units in its radius to be harder to hit; decoy, which displays a holographic tank that all enemies in range will fire on until its timer or health bar give out; and airstrike, which targets enemies within its radius for a bombing run from air support. You have a limited amount of each of these powers, and you get more by killing towers. They are also dropped in at certain points in the level by air support. A few miscellaneous controls include zooming in and out with the R1 and L1 buttons, and speeding the game up temporarily (literally just fast-forwarding everything) by holding either R2 or L2.
             So you basically build, maintain, and upgrade your units as you set their path on the tactical map, and then you use your powers to babysit them to make sure they are successful. I've never played anything like it, and it is really well done. It almost sounds like it plays itself, but it actually requires you to pay attention the whole time as leaving your units alone will result in them being destroyed post haste.
The main campaign mode has full voice acting and a somewhat interesting story about something crash landing from space in Baghdad and Tokyo and causing a giant red dome to cover those cities. You go into these domes and start fighting the newly formed towers inside. The story is not offensive, but not that great. It has a few cool elements though.
             In each mission of the campaign, you have an objective. These have a really great variety that really adds to the game. It feels like you are doing things a little differently in each mission. Some have you getting from point A to point B. Others have you taking out specific targets or protecting a VIP unit embedded in your squad, or clearing a path for an airborne transport that slowly flies through the level. Some levels have a timed element. Most of them have more than one objective, revealing new ones as you accomplish your current goal. And there are a few really cool ones that I won't spoil (I feel like I've been giving too much away in these reviews, I'll try to leave a few things for you to discover). Missions take around 10 to 30 minutes each, which is a good length for what you are doing. Suffice it to say, I was really pleased with the great diversity of tasks and situations that the game throws at you. This game would be really solid even if each level had the same objective, but the fact that you are doing different tasks in each level that are all fun to accomplish really pushes the game's greatness forward.
             Pressing square pauses the game and brings up the menu that lets you buy, sell, and upgrade units. The units you'll be controlling are all pretty interesting. A few examples are the basic APC, which has high armor but low attack, the high attack powered crawler, a missile-launching quadrupedal mech, the shield generator, which adds another layer of armor to units near it, and the supply vehicle, which generates power-ups when you kill towers. These along with the handful of other units are all fun to experiment with, although once I had access to all of them I quickly developed a favorite load out and basically stayed with it. Experimenting on the fly is very easy though, since you can sell units at cost as long as they are repaired up. So if you try a set-up out and don't like it, you can sell it all and start over at any time.
             There are several types of enemy towers to contend with. You got your basic ones that shoot lasers at you when you get close enough, then there are big ones that fire slowly but are very powerful. Some have a chain-lightning effect, causing damage to adjacent units as well as the one targeted. There are also some more indirect ones, like one that absorbs the energy of your commander's powers if they are deployed near it, then uses that stored energy to re-build any towers that were destroyed near it. There are a few other enemies as well, some of which have very interesting abilities besides just attacking you. In the story mode, some of these are portrayed as enemy responses to certain tactics and technologies, which is actually a nice touch as these explanations of enemy powers makes sense.
              Once you beat the campaign, you can play through it again on a harder difficulty if you like. There are three. I beat it on “hardcore” mode, the hardest of the three, and while it was challenging and required some new tactics to get through when compared with “advanced” (the game's normal mode), it was not the super-hard task the name makes it out to be. I think they could have probably added in another difficulty setting above hardcore that would really push the player to the limit of what's possible in the game. It would have been fun to push up against a truly hardcore challenge using these great mechanics.
               There are three bonus stages that you can play independent of the campaign. Baghdad Mayhem gives you 5 minutes to march across the map and destroy a big generator. Once you destroy it, the clock resets and new enemies and a new generator spawn. This lasts for 10 rounds. It's a fun little romp that is worth checking out.
             Tokyo Raid has you going from island to island, with each island giving you a different mission objective. It's a marathon of 18 islands, and unfortunately you cannot save, so make sure you have close to 2 hours on your hands before taking it on (it made me stay up past my bedtime to complete it!). Tokyo Raid is really fun since you very quickly run through many different types of missions. You never know what you'll be getting into when you cross the bridge onto the next island! By the time you're done, you'll feel like you played a whole campaign in 2 hours.
             The last bonus stage is Baghdad Mayhem Rearmed. It's the same as Baghdad Mayhem, but lasts for 18 rounds. It takes about an hour, and represents the game's toughest single-player experience. I died on rounds 17 and 18 several times. Managing your powers so you don't run out is very important in this mode, as you'll be facing hordes of the game's toughest towers in a crazy melee of destruction by the final few rounds. I felt a great sense of accomplishment beating this mode on the hardcore difficulty.
             There is also a co-op mode, which I unfortunately can't comment on since I have no one to play with.
             The game's graphics are very good. Although it plays from an overhead view and is therefore 2d in practice, everything appears to be rendered in 3d with dynamic shadows and remarkable detail. Zooming in reveals a level of detail in almost every facet of the environments. It didn't need to be as pretty as it is, but the extra effort to make it look so nice really makes the game shine. There are only a few music tracks, but they are worth listening to and adapt quite nicely to what is happening on screen, becoming tense as you fight, then placid as you walk through the rubble of abandoned streets. I got this music stuck in my head a lot at my day job, and it would dynamically ebb and flow in my mind as work got hectic and then slow and then back to battle again.
              This game has a decent spread of trophies. The majority of them are for doing specific things in a level, such as covering a full squad with a smokescreen, using all four powers at the same time, and fully upgrading a unit. These are cool milestones that I got at different points while playing through the campaign. I love it when trophies make you do stuff with the gameplay you might not normally do, and these are great examples of that. I had my eyes open to try out what they asked me to do, and executing them when the opportunity was ripe was good fun. You also earn trophies for beating the bonus levels. The hardest one for me to get (I got them all except the 2 trophies relating to co-op mode) was “Avenger,” which wants you to kill 5,000 towers. That's a lot of towers. I got it after completing everything on the advanced and then hardcore difficulties, and then grinding out a couple hundred more kills on a level that features re-spawning towers.
              So what's the verdict? Well, this game innovates, and it's new mechanics are very well executed. Combine that with a good deal of polish in the graphics department and a lot of well done design choices, and you've got a tier 2 Great Game.









No comments:

Post a Comment