I got the free demo of Hoard on
PSP, and I was very surprised how much I really, really liked it. It
reminded me a little of Holy Invasion of Privacy Badman! What Did I
Do to Deserve This? although it is totally different. So I soon
picked up the PS3 version, and that is what I am reviewing.
It's tough to review Hoard since I
have now seen that it seems to be designed for multiplayer and I
didn't have anyone to play with. I played with my brother a few
times, but in general I played its single player mode. It has a
really big single player mode, but as you'll see, some of the magic
is missing in this mode.
In Hoard, you control a dragon who is
trying to gather up tons of treasure. As we all know from Tolkien,
dragons love treasure (can't wait for The Desolation of Smaug!!!),
and as we all know from Trogdor, dragons love burninating stuff. You
control your dragon from an overhead view and fly around in two
dimensions, although everything is rendered in 3d and looks really
nice. The left stick moves the dragon, and the right stick activates
your fire breath. While you are breathing fire, you stop moving, and
you can only breathe for a limited time before stopping for a few
seconds to let it recharge. This is represented as a little meter
that quickly fills back up when you stop attacking. R1 activates any
power-ups you may have picked up, and triangle brings up your upgrade
menu when you level up.
In the game's main mode which is
called treasure mode (I would call it the main mode, I'll tell you
about the other modes in a sec) you fly around trying to get as much
money as possible in 10 minutes. You are given a bronze, silver, and
gold target amount of gold to collect, and you also have the goal of
having more treasure than the other dragons in the level if there are
any. There can be 1 (meaning just you) to 4 dragons in any given
stage, with most having at least 1 opponent for you, although in a
few it's just you, but it throws some interesting twists at you, like
powerful enemies.
As time progresses, farms, towns, and
castles develop, and a little economy starts to flourish as trade
begins between these places in the form of carts full of gold
traveling between them. You can swoop in and burninate these towns,
farms, castles, and carts, causing them to drop gold. You pick up the
gold automatically as you fly over it, but you can only carry a
limited amount, represented by another little meter. When you are
full, you need to fly back to your titular hoard (“Huh, huh” -
Peter Griffin) and drop the gold off. Dumping gold into your hoard
fills up a little level-up meter, and when that gets full, you get
the option to start upgrading your dragon. You can upgrade your
speed, attack strength, carrying capacity, and armor. Each time you
level your hoard up, you get a few more points to put into your
upgrades.
As time goes on, all dragons get a
score multiplier that multiplies the amount of gold they drop off. It
starts at x2 and then goes up to x3 at set intervals that are equal
for all dragons. This multiplier is reset back to nothing if you run
out of health (which causes you to automatically fly back to your
hoard to heal for a few seconds) or if your hoard is stolen from.
Towns can produce thieves that steal from your hoard, and other
dragons can get a power up that let's them steal from you as well.
Towns produce archers that shoot at
you, and castles produce knights that attack you. You have a small
health meter that recharges whenever you are at your hoard, and since
having your health depleted means resetting your multiplier, stopping
back at the base to heal up is important. Oh, dragons can attack each
other too, if I didn't mention that already.
There are a few other ways to get
money. Castles also produce carriages with princesses inside. Burn a
carriage, take the princess, and fly her back to your hoard to hold
her ransom. The ransom will be paid if you can keep her there for
about 15 seconds or so, but kidnapping her causes all the knights
around to rush in to try and save her and carry her back to the
castle as they attack you. Other dragons can also fly by and steal
the princess at any time to hold her for their own ransom, so you
have to guard her pretty carefully. They are worth big money though.
If you attack a town for a bit without
totally destroying it in a match with at least one other dragon
opponent, a little medallion of your dragon's color will appear above
the town, meaning it is now loyal to (read: scared to death of) you.
It's archers won't attack you, and it will send carts to dump gold
into your hoard at regular intervals to placate your wrath. Turf wars
break out a lot as a towns loyalty will change quickly if another
dragon attacks it.
Mage towers can also appear on the map
from time to time. They shoot magical energy at you. If you burn one,
they leave behind a giant gemstone, which is worth a ton of gold but
slows you down a lot while you are carrying it. Giants also
occasionally wander into the area and start destroying stuff. They
leave a huge pile of gold if killed, but they have tons of hp and
attack power. If they are destroying something you want to keep
around (like a town that is sending you tribute or a castle that is
producing princesses for you to ransom), you can harass them a little
and they will wander off to smash something else, like your opponents
town.
There are a few power-ups that pop up
on the map, such as super speed, maxed out attack power, and the
ability to steal from other dragon hoards. There are a few others
too, but I realize that I am spoiling the whole game experience, so
I'll leave them out.
Treasure mode is really fun on single
player for awhile, and some of the many maps have a really different
feel to them. Some give you your own little corner so you can explore
a little without worrying about too much trouble, while others have 4
dragon hoards right next to each other right in the middle, causing
all kinds of chaos. One level is just you with no other dragons but
tons of mage towers that can gun you down in a flash.
After awhile, I got bored of this base
game though. It's a challenge to win against AI dragons for the first
few rounds, but once you understand all the basics I just explained,
beating them becomes very easy. Disrupting their multiplier while
retaining yours works like a charm, and you will usually beat the AI
by a landslide. Trying to get the gold medal amount of gold is very
challenging, but I didn't find it very compelling, so I soon quit
playing the game.
The other modes include princess rush,
where the first dragon to ransom 15 princesses wins, hoard mode
(Gears of War reference?), where you must simply survive against ever
increasing hostile forces as you slowly level-up automatically, and
co-op mode, where several dragons share 1 hoard and try to get tons
of gold together. These are fun alternate modes, but the main meat
and complexity of the game for me is in treasure mode.
This game has many in-game trophies
for destroying certain amounts of stuff and completing some
interesting tasks, but I got bored before I got too into earning
them. Its Playstation Trophies are tied to these in-game trophies.
Earning a certain percentage of them will earn you the “real”
trophies, the ones that pop and make a noise (although I think the
in-game trophies pop too, which is cool). The other Playstation
Trophies are earned by increasing your Hoard rank, which I think you
increase by getting medals, but I'm not totally sure on that.
So in summary, I had a ton of fun for
a few hours with Hoard, but ultimately got bored since I was only
doing single player (I unfortunately do not have the option of online
play). My small glimpse of multiplayer against my brother in local
play leads me to believe that the multiplayer is probably a ton of
fun to play regularly, and probably compelling enough to lead you to
try and earn all those trophies. Human players are much, much better
at disrupting other player's multipliers while maintaining their own,
which is kind of the missing link that makes the single player
experience less compelling.
So as a single player experience, I
would say this game is a Tier 2 mediocre game. It was very compelling
and fun for a few hours. It looks great and plays great, and has a
really well balanced set of mechanics. But once I realized I could
beat the AI very consistently, it became boring. Trying to earn the
gold medals doesn't make up for it either, because the point of the
game is supposed to be fighting other dragons, which you barely have
to do once you figure the AI out. But I want to qualify this
classification by saying that if I got the chance to play online or
with a local group, I would play this game a lot more and probably
give it a much higher rating. I'd probably go after those trophies
too. I feel like a jerk since I'm judging this game solely on its
single player element, and it was designed for multiplayer, but it's
all I can do. I don't really recommend it if your not going to be
able to play with other people, unless you just want to try it out.
But from what I've seen of it and from some of the things I've heard
other people say, it is probably a really great multiplayer game. I
just don't know yet. Hopefully, I will get the opportunity to find
out sometime in the future.
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