Friday, April 18, 2014

The Walking Dead Season 2 Episode 2: A House Divided Review

      You know, playing these Walking Dead episodes as they come out is like watching a series of connected films. They draw you in for about two hours of no-filler story telling. Of course, the interactive element takes things up a notch, making you really get inside the character's head. You really feel the tension of a decision when you actually have to make it yourself.
     Or at least you do when the game is as good as The Walking Dead. Another day, another similar Walking Dead episode review that complains about the technical issues and praises the story.
This time around, we have an extreme frame-rate issue. After every one of the episodes 6 or so load screens, which are too long, the game's frame-rate slips down in the extreme for about 10 seconds in the new scene. This is not the way to start a scene. It is really jarring to have every scene start that way, and really takes you out of the situation. Those loads screens are already too long, but seriously, if we could load for another 10-30 seconds and not have this problem, I'd be a happy camper. I would probably give this episode a perfect score too, because once again this series does not disappoint.
     The scenario in this episode is tense. Now that the setting has been established in the first episode, we really start to learn about the new characters, and take part in a few rough situations. It's a fantastic episode. Really enjoyable. See the upcoming spoiler post after you play it.

     A House Divided is a great game, tier 2. It's perfect in so many ways, but the frame-rate problem cannot be overlooked. Come on Tell Tale, I'm rooting for you to have the rest of the episodes free from major problems!




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