You know, playing these Walking Dead
episodes as they come out is like watching a series of connected
films. They draw you in for about two hours of no-filler story
telling. Of course, the interactive element takes things up a notch,
making you really get inside the character's head. You really feel
the tension of a decision when you actually have to make it yourself.
Or at least you do when the game is as
good as The Walking Dead. Another day, another similar Walking Dead
episode review that complains about the technical issues and praises
the story.
This time around, we have an extreme
frame-rate issue. After every one of the episodes 6 or so load
screens, which are too long, the game's frame-rate slips down in the
extreme for about 10 seconds in the new scene. This is not the way to
start a scene. It is really jarring to have every scene start that
way, and really takes you out of the situation. Those loads screens
are already too long, but seriously, if we could load for another
10-30 seconds and not have this problem, I'd be a happy camper. I
would probably give this episode a perfect score too, because once
again this series does not disappoint.
The scenario in this episode is tense. Now that the
setting has been established in the first episode, we really start to
learn about the new characters, and take part in a few rough situations. It's a fantastic episode. Really enjoyable. See the
upcoming spoiler post after you play it.
A House Divided is a great game, tier
2. It's perfect in so many ways, but the frame-rate problem cannot be
overlooked. Come on Tell Tale, I'm rooting for you to have the rest
of the episodes free from major problems!
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