Friday, April 18, 2014

Everyday Shooter Spoiler Post!!!!

WARNING! READING THIS POST WILL SPOIL EVERYDAY SHOOTER FOR YOU. THE GAME HAS NO STORY, BUT IS ENTIRELY ABOUT DISCOVERING THINGS FOR YOURSELF. DISCOVERING THEM HERE IS LAME, SO BEAT THE GAME FIRST, OR COME HERE FOR TIPS. YOU HAVE BEEN WARNED!


So, here's all the stuff I figured out in the levels (and one thing the internet told me).

Level 1 – Robot – Basically, you want to start a chain reaction on one of the spinny, shooty guys while he is shooting. This makes the biggest flare and also gives you some glowing points for the bullets he shot out. Don't kill any enemies except in chain reactions; you can usually hold out and dodge everything until you start an explosion, unlike in the other levels where you have to shoot to survive. Also, do you see how the pillars in the background follow your movements? Took me awhile to notice that.

Level 2 – Root of the Heart (I'm including all the level names because they are amazing. They remind me of the chapter names in Atlas Shrugged and The Zombie Knight. Always shoot the biggest base. That will usually make all the others explode and give you points when it dies, although occasionally, some rogue base won't be linked up and will survive this. Also, if you cause a chain reaction to go off while those search light lasers are firing, the whole beam will turn into tons of glowing points.

Level 3 – Lush Look Killer – This is a hard level. Shooting the yellow eyes once will cause them to expand. If you wait until they are huge to shoot them again, they will kill many more little eyeballs than if you blow them right away. This causes points. As does killing the glowing robots, obvs. But the one thing that I didn't discover for a long time is that if you shoot the center eyeball a lot until it shrinks to its minimum size, it will start spewing out tons of glowing points as you continue to shoot it. Killing the big eyeball bases it spawns at the end of the level makes lots of points too. Notice: those eyeballs are watching you!

Level 4 – Porco in the Sky – Is that a reference to Porco Rosso? Has to be, right? In order to take out three red-baron guys, you have to kill both suns in the first section. This isn't too hard; if you are really aggressive you can do it most of the time. One way to do it is to wait until they spawn a lot of planes, then fly inside the circle of planes real close to the sun. This gives you a lot of opportunity to fire on the sun. Or stop a cube right in front of a sun to kill all the planes just as they are spawned. Then, to kill all three porcos, you must be really aggressive again. The times I did this unlock, I lost many lives in the level. I sacrificed them to take these jerks out, and it felt great. The best way to fight them is to back away directly from their flight path, dodging their shots with subtle movements and firing the whole time. It seemed so impossible at first, but just be really aggressive and use all your lives and you can do it!

Level 5 – Build 88 – This is a more straightforward one, as many of the things you kill automatically give out lots of points. Of course, lots of things in the level can shoot, so it's really hard. Those red guys are healing stuff, so make sure you kill big structures before they fix them, or kill the red guys themselves.

Level 6 – Bits of Fury – Also more straightforward. There are tons of bombs, and using them will get you tons of points. Grab any bomb you can, then stay by it and detonate it when things get hairy (read: 1 second later). Fly into the bombs' explosion as it goes off to avoid fire. In the short time before the boss spawns, link up as many bombs as possible up near the top third of the screen. Hopefully this will take out some of his lasers and a big chunk of his health right away. Otherwise fighting him is going to be real cringe-worthy.

Level 7 - Earthworm – For a while, I couldn't figure out how to kill a worm without it splitting in two. Destroying a section near the head seems to do the trick, and net you a bunch of points. Those green spinny things turn into worms if you don't kill them quickly enough. A few shots will postpone this if you are dealing with many at once and they are all about to turn. The brown shots come out of the worms. Because of the raindrops, I didn't realize that for awhile and didn't know where they were coming from. Knowing they are from the worms helps. I find that staying on the edge of the screen and firing across the level helps you to dodge the brown bullets (at least until the bush starts growing). I don't know what is up with the all spider section at the end. I guess it's just a calm way to end the level. I can't find a way to generate too many points out of that part.

Level 8 – So Many Ways – In the first section, when you see one of the arrows stop moving and pull away from the group and turn purple, shoot it quickly to cause an explosion that will usually protect you from the other flying arrows. Keep shooting as you move toward points, and you should be good. How to kill the boss is the only info in this post I got from outside the game. I figured out that shooting the circles when they are near him hurts him, and that it hurts him more if they have those vibration lines on them, and that the circles that hold still hurt him a whole lot. But the internet told me that if you shoot a circle once when it has vibration lines around it, it will become a circle that holds still. Of course, if your bullet hits any of the other circles, they will set it off, so it is hard to create these still circle bombs. But using ten or so of them is the only way I was able to kill the boss. And even then, it took about 4 tries. I can't imagine doing it at the end of running through all the other levels.That's hardcore. I lost almost all my lives when doing it on level-select mode. Once it dies, it will float in the middle of the screen and gush points like nothing else in the game. It also still shoots those long purple seeker bullets, but I found that I gained so many lives from the points gush that I didn't have to worry about that too much. Of course, that was in single-stage mode, so gaining a life still took fewer points. If you were playing on full game mode, you probably wound't gain more than 1 life this way, so you would have to be careful. Of course, you will be tempted by the points though...

That's it! If anyone knows anything I don't, please let me know! I'm curious if there are more secrets to the game's scoring. Thanks!




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