Saturday, July 6, 2013

Canabalt Review (PS3, PSP, PSVita)

      I would probably give Canabalt a higher score if I wasn't playing Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien (review pending) at the moment. Canabalt is really cool and fun, but I feel like Runner 2 is better in most ways, with a few exceptions.
     Canabalt is an infinite runner. I think it is one of the first. You play as a guy in a business suit running on rooftops. You jump from rooftop to rooftop as you automatically run faster and faster. The only control you have is when you jump and how high/long you jump. Holding the button down makes the leap longer and higher, while tapping it quickly produces a quick hop.
     You're running because the city is under attack. There are giant robots in the background running amok, and sci-fi aircraft are flying by at high speed as well. As you are propelled forward, you must time your jumps to make it to the next rooftop (or crane, or billboard). Missing means instant death. You go until you die, the goal being to make it a longer distance. The game measure how far you get in each run in meters. It keeps track of how long your best run ever was and how long your most recent run was. When you die, the game very specifically tells you what happened ("You ran 329 meters before somehow hitting the edge of a crane"). Basically, there is a message for any and all of the strange ways you will die in the game. A very nice touch. 
     There are a lot of interesting obstacles that pop up as you go. There are buildings that collapse as you run across them. There are tall buildings that require you to jump through a window and run through a floor of the building and jump out of the other side (I find this especially difficult). There are bombs that drop out of the sky and land in front of you that you need to jump over. There are also giant objects that sheer buildings right in half right before you go to jump on them. I can't figure out if they are giant missiles or giant robot arms or what. It happens really fast and you either die or run away from it and it is far behind you. There are also boxes, chairs, and other small obstacles that you can run through but slow you down if you do. I've found that hitting them to slow down on purpose if you get going really fast is a necessity.
     That's the whole game. It's sublimely simple and very addictive. Once you start playing, you want to give it “one more go...” over and over until you've played a lot longer than you thought you would. Breaking your record is thrilling, as is the many times you will just barely make it through an obstacle or over a tight jump. You'll run along a long building as it collapses and just barely jump up to the next one as it sinks below the bottom of the screen, or slow yourself down too much by hitting boxes and then barely be able to make that next long jump, or go on a long run only to have a building ripped out from under you by a falling obstacle...but then you miraculously make it and keep going! You will also die a million times, but that just spurs you on to keep going. Quitting can be difficult. I had to use caution when writing this review that I didn't just play and play without writing.
     The graphics are really great pixel art done in just a few shades of grey. The animation is really great. Your character parachute rolls really smoothly after long falls and flails his limbs wildly during long jumps. The whole screen shakes as huge ships fly by just overhead at high speeds. The way bombs drop in and then explode if touched is really great looking, and when buildings collapse or are suddenly chopped up by falling stuff, it looks and feels really awesome.
     A big part of that feel comes from the sound design. Despite the pixelated graphics, the sounds (shattering glass, rapid footsteps, bombs falling from the sky, buildings being torn apart, grunts of exertion) are designed to sound realistic. This is an interesting choice that adds a lot to the game.
     So do the backgrounds and various graphical touches. There always something crazy to look at in the background, be it a giant robot, a million varieties of smashed buildings and structures, or... what is that floating in the sky? Birds sometimes fly off of rooftops as you run by and debris falls off buildings as they collapse. And what made those massive claw marks in that billboard? Great attention to detail.
     There are three music tracks you can pick from the main screen before starting your run. They are all appropriately epic and/or fast paced and/or exciting, or at least they start slow and build up to epic. All three are worth listening too. I would rotate them as I played.
     The main problem with this game, if you want to say it is a problem, is that there isn't really a reason to keep playing it for any period of time. Once I played for a few days, I didn't feel the need to fire it up again. I can tell that I will probably play it randomly from time to time over the years when I see it there on my hard drive, but I won't be seeking it out on any regular basis. And that's fine, really. There should be some games like that. This game is simple and fun, but not super deep. I can't really knock it for that. But comparing it to Bit.Trip Runner 2, which I invariably must, it comes up a little short, as Runner 2 has so much that you want to do and unlock, not to mention how beautiful it sounds and how great and varied it's gameplay is, but more on that in its own review in the future. Runner 2 also throws you back into the action almost instantly when you mess up, while Canabalt has you sit through an auto-save screen that's a few seconds longer than it should be (and shouldn't trigger if you don't beat a record, as there are no other stats being tracked). There is also some slowdown when playing on PSP, usually at the start of a level where it won't mess you up.
     One thing Canabalt has that Runner 2 doesn't that I really like is procedurally generated levels. Every time you play, things will be different, and you will run into new situations that surprise and challenge you even after you've played for several hours. Runner 2 features stellar pre-made levels, but it would be really cool if it had some randomly generated content or a random mode t0o, as the emergent situations that pop up in Canabalt are really awesome and I can tell that awesome situations would come up in Runner 2 as well.

     I feel like it's hard to rate Canabalt on my scale as for me it's a game you play every once in a great while for a few obsessive sessions. I guess it's a Great Game, tier 3. I want to say that it should have more content or trophies or something, but its lack of all that in favor of pure, focused gameplay is an asset as well. It's a different type of game in that way.  Oh, and in case you are wonder or want to compare yourself to me, my longest run (so far) is 12,177 Meters. Beat that! Actually, I have no idea if that would be considered good or not.


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