From what I
understand, the original Giana Sisters game, The Great Giana Sisters, was a
Mario clone back in the day. If you look at screenshots, it looks like it uses
assets from Mario, or has at least copied some of them almost exactly. In more
modern times, there was a DS sequel, and also this Kickstarted entry in the
series, Twisted Dreams.
Twisted
Dreams is a 2d platformer with a polarity shifting mechanic reminiscent of
Ikaruga and Outland. You travel through it's lengthy levels facing various
enemies and obstacles, shifting between two dimensions to manipulate enemies
and the environment as you go.
The left
stick and d-pad move Giana. X is Jump, and R2 changes you polarity. Or rather,
it changes your form. You can be either Punk Giana or Cute Giana. Each of these
forms has a movement power associated with it. Pressing square makes Giana do a
fire dash. This move is associated with Punk Giana, so if you are in Cute form,
you will instantly transform as you do this move. It can be used to reach high
places, kill enemies, and also to bounce around the environment, sometimes at high speeds a la Sonic. Pressing
triangle makes Giana leap into the air and spin rapidly, slowing her descent.
If you are in Punk form, you will instantly transform to Cute mode when you do
this move. Interestingly, you can transform freely while you are using this
twirl move. Killing an enemy, either by jumping on their head or smashing into
them with a fire dash, allows you to do another move without touching the
ground, allowing you to combo-kill enemies and leading to some interesting
movement puzzles where you must dash between enemies to reach certain areas. Besides the preference for one of the two moves, Giana's two
forms are identical, and like I said, either form can do either move at
anytime, it's just that you will instantly transform if you aren't already in
the form associated with the maneuver.
Giana
Sisters takes these simple mechanics and uses them and some environment
manipulation puzzles and creates a lot of large and varied levels for you to
run through. In my opinion, it's a pretty hardcore platformer. It's very hard,
but not very punishing. There are many checkpoints throughout the levels, and
you have unlimited lives, but many levels have really difficult sections that
demand perfection to get through. For example, some levels have difficult
jumping sections occupied by 2 types of ghosts that chase Giana when she is in
one of her forms. You have to rapidly change forms as needed to keep the two
groups of ghosts at bay all while doing pretty difficult manuervers to get
through the area. Other areas feature moving platforms that change direction
whenever Giana switches forms, and manipulating their direction is key to
surviving. Other levels feature enemies that do drastically different things
depending on which form Giana is in. There are platforms that you can only
stand on when you are in one form or the other. There is swimming, moving walls
of fire, and herds of enemies that move in circular patterns. There are very
difficult boss battles. And spikes. There are lots of spikes everywhere. Giana
can only take 1 hit, unless she has a shield power-up, so you will be dying a
lot. On the hardest levels, I died close to 40 times. Fortunately this game is
the very fun kind of hard, just shy of frustrating. It's addictive to keep
trying the hard segments over and over until you finally get them.
The entire
visual and musical landscape also shifts drastically whenever you transform
Giana. First off, there is Cute Giana world. Giana is just a normal looking
girl here. The music is kind of classical, though occasionally hard-driving
classical. The enemies are demons, and everything is scary and Halloween
themed. There are bones, torture devices, and mushrooms all over the highly
detailed backgrounds. Switch to Punk Giana, and the soundtrack instantly
switches to soaring electric guitar solos playing the same melody as the cute
songs. The backgrounds and enemies all instantly change: demons become cute
little owls, skeletons become trees, horrible dungeons are suddenly furnished
with high quality furniture. A million little details all change in a split
second with some great transformation animation to boot. You can change back
and forth as much as you like, and the environment and music will shift right
along with you. And because the graphics are really, really good, this effect
is pretty stunning. You have to see it for yourself. Both versions of the world
are full of an amazing amount of detail, and the way everything instantly moves
and shifts to the other version is a sight to see. And the music... it reminds
me of The Trans-Siberian Orchestra: happy little classical music that can shift
at any instant to soaring, driving, epic guitar solos. The music will be in
your head forever. It's also great to play a cutesy platformer with the guitars
going full blast. Really near perfect audio-visual presentation that does
something no other game I know of has done.
The boss
enemy design deserves a special shout-out too. The first boss is really
disturbing. The second will give you nightmares if you are scared of Cthulu or
ever wonder about what's down in the deep dark ocean. The final boss has an
amazing texture on his skin. Gameplay-wise, each of these fights is fun and
unique and extremely challenging.
The weird
parts of Giana Sisters for me are its alternate modes. They are STUPIDLY hard
in my opinion to the point that they are un-playable to all but the most
hardcore people that want to spend several dozen hours memorizing every nook
and cranny of its massive levels. For example, you can unlock hardcore mode,
which takes away the level checkpoints. This is kind of laughable, because as I
said, some levels took me almost 40 lives to complete. There is instant death
around every corner. Re-playing the entire level 40 times to get to the hard
part and die again does not sound like fun at all to me. And then you can
unlock Uber Hardcore mode, which is perma-death mode. This mode might
literally be impossible. If it is possible, it would take maybe hundreds of
hours to prepare for and beat. There is also Time Attack mode and Score Attack
mode – both of which require near perfection to get through in the target time
and score goals. None of these are appealing to me at all since the game is
extremely hard, and if you beat it, you are a really good platformer player in
my opinion. There's no need to ruin your life by playing this game obsessively
for months to play these other modes. Then again, if you are a really, really
hardcore game player looking for a title that offers some truly remarkable challenges,
this game is definitely for you. But for you normal people out there, that
means there isn't much to do after beating the main game.
Giana
Sisters Twisted Dreams is an expertly designed platformer that innovates on the
polarity mechanic seen in Ikaruga and Outland in some great ways, both in its
extremely challenging gameplay and its one-of-a-kind dueling audio-visual
presentation styles. It's a joy to play. It feels great. It looks stunning, and
it sounds like a dream. It flirts with a perfect score. It's a great game, tier
2.
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