Tuesday, November 25, 2014

Papo & Yo Review

      Hearing that Papo & Yo was about some guy's relationship with his abusive Dad piqued my interest quite a bit because that's not the kind of thing that is typically the focus of a game. Watching a quick video of one of the game's surreal environment manipulation puzzles sealed the deal for me; I was in without needing to see or hear anything else.
       Papo & Yo is about a boy named Quico who during a moment of fear and crisis finds himself transported to a strange world. It's a 3d 3rd person puzzle-action game. You move through different areas solving puzzles to continue on.
       Typically, these puzzles involve manipulating the environment and the npc's to get to where you need to go. The world Quico enters is one of those south-american towns that is made out of little square house all stacked around each other. Like the one that Will Smith drives a hummer through in Bad Boys II. Pretty sure that's the movie where that happens. To Quico, these small square houses are literally building blocks. Through the use of magical chalk drawings on the walls and floors of these areas, houses can be re-arranged and manipulated. For example, there might be a lever drawn on a wall that when pulled moves a whole building or group of buildings around. Or there could be a set of gears drawn onto a wall, and when you connect the gears, a building might rotate or platforms might emerge from the ground. That's the tip of the iceberg of what you can do The game is not especially long, so I don't want to be too specific about the puzzles, but I'll give you a glimpse of one that can be seen in videos about the game. There is a part where you come to a large river you need to cross. There are some cardboard houses lying around that were obviously made by children. If you pick one up, a whole house gets plucked up into the air and starts moving along with the cardboard box house. I'll leave the rest to your imagination... These puzzles are great fun to go through. Some of them are as simple as what I just described, but they also scale up to some pretty epic and mind-boggling manipulations. If you're like me, you'll just stare at the screen in wonder at some of things you end up doing during these puzzles.They are typically pretty simple to complete, and there are often pictographic clues nearby inside of cardboard boxes that you can put on your head. But they are not so simple that they aren't fun to figure out. I'm going to compare this game to Ico a bit, so using that metric, the puzzles are a step or two less complex than Ico's puzzles, but comparable.
       The other type of puzzle you'll encounter involves Monster, your giant companion throughout the majority of the game. You need monster to activate some giant switches by standing on them. Getting him to do what you want typically involves motivating him with food. You can also get him to go to sleep and then bounce on his belly to get to high ledges. Sometimes you need to transport him using strange chalk-magic constructs. But be warned, if monster eats a frog, he flies into a rage, and will attack and maul you.
       The game controls pretty basically. The left stick moves Quico, who runs around at a fast pace. The right stick moves the camera. Square is used to interact with chalk constructs. You can pick up and throw items, such as fruit to lure Monster, with O. X is jump. In some areas, you are accompanied by a robotic friend named Lula, who can hold onto your back and let you hover for a second if you hold down X when jumping, and who can press far away switches for you if you aim at one and press triangle.
       The visuals are very good. The character design is great, and the environments are surreal and imaginative. Wherever the world gets distorted by your manipulations, a strange white substance is revealed, like a layer of reality that lays just underneath everything we see. There is also a lot of really great graffiti made by real artists in the game that adds tremendously to the mood.                            Unfortunately there are a lot of graphical and gameplay glitches. There is a bunch of screen tearing (at least I think that's what it's called), weird camera movements, and some frame rate problems. There are also problems while playing, such as Quico getting stuck in the jump animation or getting trapped on some geometry. One time I even had to reset because the camera suddenly zoomed out like a mile away from Quico and wouldn't switch back. These glitches are actually all really forgivable because of how much fun the game is and how riveting the story and theme is. Also, not really a glitch, but mouths don't move when people talk, which is a bit of distracting problem, but you get used to it.
       The music is really great traditional south-american tunes, mostly very upbeat. All of it is pretty good and really meshes well with the sense of discovery and figuring things out that the gameplay evokes. Some sequences even have sound effects when you do stuff that fit in perfectly with the music, which gives those parts a great feel. There are a couple of really stand out pieces, especially the song during the game's powerful final sequence. The game's dialogue and lyrics are in spanish, with word balloons providing translation to English for most of the dialogue. You're on your own with the lyrics in the song or two that has them and a few of the shorter lines of dialogue.
       Papo & Yo's story is an emotional and intense one. From what I hear, it is semi-autobiographical for the main game designer, and it really goes into some big problems. It has some really shocking, disturbing moments. However the story is balanced out nicely by it's tender moments and its overall whimsical feel. Still, there are a few times when I really felt some strong feels as I stared at the screen in shock. It's moving and meaningful, really great stuff. Obviously one of the main themes is the father-son relationship, but childhood in general also seems to be a big theme, and there are a few others I won't spoil, including the one disturbing theme that hit me the hardest... These themes are not only a part of the cutscenes and audio/visual experience, but are also tied tightly into the gameplay and interactive elements of the game. Which segues me right into my comparison to another game that does the same thing....
        I said I was going to compare the game to Ico. They are quite similar in length, puzzle design, and even in the fact that you often have an AI character to interact with and move around with you. Actually, it feels more like The Last Guardian since you are with a giant monster instead of a person. Also the game's ending sequence, meaning the last hour or two, reminds me of Ico's a lot as well as it is very focused, intense, story-driven while still being almost completely interactive, and near perfect. Much like Ico, that last 90 minutes or so is intensely riveting; there's no way I was getting up from my seat until it was finished (or there was some emergency or something. Or if my mom called for me). The game is like Ico in the best way possible. It captures some of that same feel, both in its gameplay and story/ theme. That's one of the strongest compliments I can give a game, as Ico is probably my favorite game. Also, you play as Quico. Get it.... quICO.
       After you beat the game, there are a few odd trophies to collect. One of them is kind of dumb. It wants you to beat the game without using the cardboard hint boxes. This is done easily enough on your second playthrough, or even your first, but the hint boxes have great pictograms in them and also tie-in with the theme and story really well, so it's weird to encourage people not to use them. One of the other main trophies tasks you with getting all the collectibles in the game, which are wearable hats that you find. You can only collect these hats on your second playthrough, although you can see where they will be on your first playthrough. There are dolls hidden all over, and in the 2nd playthrough and later, the dolls will be wearing the hats. It's a cool way to do collectibles, as you are wondering what the dolls are for in your 1st playthrough, and then you have fun scouring every nook and cranny trying to find them during your 2nd playthrough.
       Papo & Yo is not as good as Ico, but it's comparable in all the right ways. That means it's a really great game that succeeds in theme and story on a whole nother level when compared to what usually gets made. It's flaws barely matter in the face of how meaningful it is. I think it's going to strike quite a personal cord with most people that play it. It doesn't hurt that it's beautiful, well-designed, and fun to play, either. It's a great game, tier 2.









Tuesday, November 18, 2014

Giana Sisters: Twisted Dreams Review

            From what I understand, the original Giana Sisters game, The Great Giana Sisters, was a Mario clone back in the day. If you look at screenshots, it looks like it uses assets from Mario, or has at least copied some of them almost exactly. In more modern times, there was a DS sequel, and also this Kickstarted entry in the series, Twisted Dreams.
            Twisted Dreams is a 2d platformer with a polarity shifting mechanic reminiscent of Ikaruga and Outland. You travel through it's lengthy levels facing various enemies and obstacles, shifting between two dimensions to manipulate enemies and the environment as you go.
            The left stick and d-pad move Giana. X is Jump, and R2 changes you polarity. Or rather, it changes your form. You can be either Punk Giana or Cute Giana. Each of these forms has a movement power associated with it. Pressing square makes Giana do a fire dash. This move is associated with Punk Giana, so if you are in Cute form, you will instantly transform as you do this move. It can be used to reach high places, kill enemies, and also to bounce around the environment, sometimes at high speeds a la Sonic. Pressing triangle makes Giana leap into the air and spin rapidly, slowing her descent. If you are in Punk form, you will instantly transform to Cute mode when you do this move. Interestingly, you can transform freely while you are using this twirl move. Killing an enemy, either by jumping on their head or smashing into them with a fire dash, allows you to do another move without touching the ground, allowing you to combo-kill enemies and leading to some interesting movement puzzles where you must dash between enemies to reach certain areas. Besides the preference for one of the two moves, Giana's two forms are identical, and like I said, either form can do either move at anytime, it's just that you will instantly transform if you aren't already in the form associated with the maneuver.
             Giana Sisters takes these simple mechanics and uses them and some environment manipulation puzzles and creates a lot of large and varied levels for you to run through. In my opinion, it's a pretty hardcore platformer. It's very hard, but not very punishing. There are many checkpoints throughout the levels, and you have unlimited lives, but many levels have really difficult sections that demand perfection to get through. For example, some levels have difficult jumping sections occupied by 2 types of ghosts that chase Giana when she is in one of her forms. You have to rapidly change forms as needed to keep the two groups of ghosts at bay all while doing pretty difficult manuervers to get through the area. Other areas feature moving platforms that change direction whenever Giana switches forms, and manipulating their direction is key to surviving. Other levels feature enemies that do drastically different things depending on which form Giana is in. There are platforms that you can only stand on when you are in one form or the other. There is swimming, moving walls of fire, and herds of enemies that move in circular patterns. There are very difficult boss battles. And spikes. There are lots of spikes everywhere. Giana can only take 1 hit, unless she has a shield power-up, so you will be dying a lot. On the hardest levels, I died close to 40 times. Fortunately this game is the very fun kind of hard, just shy of frustrating. It's addictive to keep trying the hard segments over and over until you finally get them.
            The entire visual and musical landscape also shifts drastically whenever you transform Giana. First off, there is Cute Giana world. Giana is just a normal looking girl here. The music is kind of classical, though occasionally hard-driving classical. The enemies are demons, and everything is scary and Halloween themed. There are bones, torture devices, and mushrooms all over the highly detailed backgrounds. Switch to Punk Giana, and the soundtrack instantly switches to soaring electric guitar solos playing the same melody as the cute songs. The backgrounds and enemies all instantly change: demons become cute little owls, skeletons become trees, horrible dungeons are suddenly furnished with high quality furniture. A million little details all change in a split second with some great transformation animation to boot. You can change back and forth as much as you like, and the environment and music will shift right along with you. And because the graphics are really, really good, this effect is pretty stunning. You have to see it for yourself. Both versions of the world are full of an amazing amount of detail, and the way everything instantly moves and shifts to the other version is a sight to see. And the music... it reminds me of The Trans-Siberian Orchestra: happy little classical music that can shift at any instant to soaring, driving, epic guitar solos. The music will be in your head forever. It's also great to play a cutesy platformer with the guitars going full blast. Really near perfect audio-visual presentation that does something no other game I know of has done.
            The boss enemy design deserves a special shout-out too. The first boss is really disturbing. The second will give you nightmares if you are scared of Cthulu or ever wonder about what's down in the deep dark ocean. The final boss has an amazing texture on his skin. Gameplay-wise, each of these fights is fun and unique and extremely challenging.
            The weird parts of Giana Sisters for me are its alternate modes. They are STUPIDLY hard in my opinion to the point that they are un-playable to all but the most hardcore people that want to spend several dozen hours memorizing every nook and cranny of its massive levels. For example, you can unlock hardcore mode, which takes away the level checkpoints. This is kind of laughable, because as I said, some levels took me almost 40 lives to complete. There is instant death around every corner. Re-playing the entire level 40 times to get to the hard part and die again does not sound like fun at all to me. And then you can unlock Uber Hardcore mode, which is perma-death mode. This mode might literally be impossible. If it is possible, it would take maybe hundreds of hours to prepare for and beat. There is also Time Attack mode and Score Attack mode – both of which require near perfection to get through in the target time and score goals. None of these are appealing to me at all since the game is extremely hard, and if you beat it, you are a really good platformer player in my opinion. There's no need to ruin your life by playing this game obsessively for months to play these other modes. Then again, if you are a really, really hardcore game player looking for a title that offers some truly remarkable challenges, this game is definitely for you. But for you normal people out there, that means there isn't much to do after beating the main game.
            Giana Sisters Twisted Dreams is an expertly designed platformer that innovates on the polarity mechanic seen in Ikaruga and Outland in some great ways, both in its extremely challenging gameplay and its one-of-a-kind dueling audio-visual presentation styles. It's a joy to play. It feels great. It looks stunning, and it sounds like a dream. It flirts with a perfect score. It's a great game, tier 2.


  
         




Wednesday, November 5, 2014

Hysteria Project Review

       Hysteria Project truly is a mini. There is about ½ hour of content, and that is it. The game costs $3, so that ½ hour would have to be really, really great to justify buying it. Unfortunately, despite some cool ideas, there's not enough there.
       The game is pretty basic. You see a short video segment (and I mean real video with actors) and then you must make a decision about what the character you are controlling will do. You have two choices. If you choose the wrong one, you die. If you choose the right one, you may need to follow some onscreen prompts to press buttons as they flash on the screen. If you press the wrong button or don't press the buttons fast enough, you die. Dying sets you back to the last checkpoint.
       You wake up in a room and have to try to escape and then make your way through the woods while being pursued by a relentless axe-wielding figure. That's the gist of the story. There are a few interesting wrinkles to it. There are about 3 pretty interesting developments that happen while you are playing.
       The video quality is really bad. I imagine it looks a little better on the smaller screen of the PSP, but I was playing on my PS3, and it was pretty grainy. However, in a horror game like this, that's not the worst thing. It looks a bit like a found-footage movie, which isn't a bad look. Although if it was a few shades sharper and in HD, it would still look like found footage and be a little more palatable.
The presentation does have some good qualities to it. It is shot from a first-person perspective, and it pulls that off very well. You often see “your” arms touching branches while going through the woods and the perspective looks great when you are performing tasks. There is also a neat effect where you blink from time to time that works really well. On the other had, the action is frequently broken up by checkpoints, which save your game on a seperate screen, and the decision screens, which take you to a separate screen away from the images of the video. Both of these elements break up the flow and should have been super-imposed on the screen while the video was still rolling. It's strange that they aren't since the quick-time events are super-imposed on the moving video, so the developers obviously know how to do it. Then again, if the video rolled straight through without the screens popping up to break up the action, the game would only be 20 minutes long...
       I also think the game would be better with some gore, since it supposed to be a horror game and you die a lot. Not every horror game needs gore, but this guy pops out and chops you with an axe from time to time and the screen just turns red and you die. Some low-budget gore would be really cool and appropriate, methinks.
       The music is pretty good. It's quite dark and dread-inspiring.
       This game was obviously made by a few people in the woods on a very small budget. In order to be a better game, it would need more content, more mechanics, better video quality, and a presentation tune-up. A few of its narrative ideas are interesting. The “epilogue” of sorts that you can access after the game ends is dumb and threatens to ruin the mood of the game. A few days after playing it, I realized I barely remembered it existed, which is a bad sign. I wanted to like the game a lot, but it's a Bad Game, Tier 1.


Monday, November 3, 2014

PS3 Bucket List: Now with PS2 and Gamecube games!

       I just completed my PS2 bucket list, and rather than put those games in a separate list, I decided to just integrate them with my PS3 list and to throw the Gamecube games in there too. I will play all of them on a big tv, so there all the same in away. Actually, this whole exercise with the PS2 and Gamecube games is pretty inconsequential since most of them are in the yellow or red category. Anyway, here's the updated list!

Key:
Green - Must Play
Yellow - Maybe Play
Red - Probably Won't Play
Blue - I'll only play this if I find Multiplayer people to play with

Non – Games
Flow 
flower
Proteus – explorer non game
noby noby boy
minecraft
Hohokum
Journey
linger in shadows 
Undergarden
doki doki universe
Retro
Genesis Collection 
Namco Museum 1 – Rally X, Bosconian, toy pop
NM 2 – mappy, dragon buster
NM 3 – Tower of Druaga, Phozon
NM 4 – pac-land, assault, ordyne, return of ishtar, genji, 
NM 5 – pac-mania, dragon spirit, metro cross, baraduke, legend of the valkyrie
Tower Defense
Sanctum 2 
castle storm 
vector td
field runners
comet crash 
Pixel Junk Monsters
core blaster 
Defense Technica 

Arkanoid/ Breakout Clones
BreakQuest 2
magic orbz

Horror
hysteria project 1 and 2
Slender 
Dead Space extraction 
Siren: blood curse 
Dead Space – 1 &2
Open World
simpsons PS3
powerpuff girls relish rampage – open world, looks great, GC version is better
Bionic Commando – if no other cool open world swinging games 
Prototype 2
2d ship shooter
sine mora 
Luftrausers – 2d plane fighting, looks awesome
astro tripper
whos that flying -2d ship shooter
flying hamster – 2d ship shooter
red star – shooter and beat em up
Titan Attacks – space invaders, but looks fun – short though
pixel junk sidescroller
pixel junk shooter 1 and 2
jetpack joyride – more like a shooter
Einhander – if I can get it cheap
G Darius – 2d shooter that looks AMAZING
Thunder force V – cool but basic shooter
Gradius V – looks great
Silpheed – amazing looking shooter with chatter!!
soldner x2 final prototype  if I liked the first
Microbot – twin stick with traveling in human body
beat hazard – twin stick – uses your music to generate level
Ray storm and Ray crisis 
Chaos field – cool shmup – looks goo
galaga legions DX – more like a twin stick
ion assault – twin stick, doesn't look too good
sky fighter – 2d dogfighting like rocketbirds parts
mini squadron – rocketbirds like
2d Platformer
rocket birds
Rogue Legacy – looks amazing
2d adventures octopus
Guacamelee
Thexder neo – 2d transforming robot – cool
crescent pale mist – cool 2d sidescroller
Klonoa – 2d platformer – sequel on ps2 if I liked it
ghosts and goblins – the old arcade one, looks awesome
black knight sword – bloody platformer
Wolf fang – 2d mech game, PS1, sprites, fast paced, LOOKS AMAZING!
cloudberry kingdom – hardcore platformer
kung fu rabbit – cool platformer
gunstar heroes 
rocket knight
magician lord – Altered Beast like old game
Explodemon – MegaMan like guy who explodes
pix'n love rush – platformer with retro skins
hard corps – contra like
heart of darkness – awesome cinematic platformer
Scarygirl – the mini looks ok, 2d platformer – ps3 version doesn't look great
spelunker hd
sound shapes – musical platformer – on-disc version with Fat Princess and others
giana sisters – 2d plat
mr. driller – fast paced ps1 dig dug
super motherload – drilling down 2d
Lode Runner – old school puzzle platformer, looks cool 
Silhouette Mirage!
skull monkeys – cool claymation platformer
Megaman X5
Pixel Junk Eden – look for bundle
young thor
Megaman 9 and 10
terrover
panda craze
Tomba – use a walkthrough
alien spidy – hard speed runney platformer
mutant mudds – 2d platformer
Ninjamurai – runner + shinobi
tales from space: about a blob – short 2d platformer
rushn attack – stealth 2d platformer
pow
EWJ2 – if I can get it cheap
fancy pants – 2d platformer
Alien Hominid – metal slug like
bonk's adventure – old platformer cave man
duck tales – platformer
castle of illusion – mickey platformer
dust force – hard platformer – looks ok
derrick deathfin like ecco but a race – looks ok
moon diver – strider like
Weird Minis
idiot squad – sheep follow tiles you lay
wackylands boss
alien havoc
coconut dodge
duael invaders – 2 invaders at once, control both
floating cloud god
Kaleidescope – trippy mini games
Hungry Giraffe – like coconut dodge – cool
blimp
age of hammer wars
arcade essentials – to try q bert clone Evolution has asteroids, frogger, and cave gravity flyer
paper wars – tank in a corner
run ghost run – clone of shooting bubble split games
me monstar – monster fighting running around – cool graphics
beam em up
Speedball – future sports – looks not great
normal tanks
aero racer
Love Cupid – shoot and catch hearts


Puzzle platformer
the swapper – cool game, make clones
abe's exoddus – abe box?
widget's odyssey 1 and 2 – platformer with cutscenes
Fez
archibald's adventures – cool puzzle platformer
Edge – block roller – really cool – puzzle platformer
brothers
Portal
munch's odyssey
Thomas was alone – dlc if I like it
do not fall – puzzle platformer – fast
stealth inc – puzzle plat
Magrunner – portal clone w/cthulu themes
Vessel – cool puzzle plat – lead creatures around with cool ai
Quantum conundrum 2 dlc packs
Constant C – gravity and time manipulator
Kahoots – puzzle platformer?
A-men 1-2 military puzzle platformer
Pid – cool puzzle plat
revoltin youth puzzle platformer 2/ great soundtrack
sideway ny – puzzle platformer
Rain – stealth/puzzle
Warp – puzzle teleporting – not super great
Pallurikio – weird puzzle platformer
Swarm – play as tons of blue guys who die, platformer
Lemmings – looks ok
Snowy – puzzle platformer
Valiant Hearts – not that great looking
Master Reboot - 1st person puzzle explorer
Funky lab rat
stick it to the man – puzzle platformer – not great
ethan meteor hunter puzzle plat with tele like funky lab rat

Strategy
Battle Hunter – very cool , very different tactical rpg
mecho wars
akimi village- non violent rts – short
first queen iv – rpg/rts – in japanese, but looks cool
battle of tiles – strategy – no info – awesome
stormrise supposed to be bad, but looks cool
x com enemy unknown within gene mods screen is salacious
planets under attack – galcon labsish
Eufloria – like galcon
Front Mission 4
Goblin Commander
Ring of Red – looks great! 
rock of ages – roll rock down a mountain
carnage heart – if I like psp version
Syndicate Wars – like the small force missions in starcraft – looks ok
star hammer tactics – SRPG – maybe
greed corp – maybe, primarily multiplayer
history egypt – or romance?
Supermarket mania – maybe best of these time casual games
hello flowerz real time gardening sim
romance iv
under siege – RTS 
Ruse – WWII RTS – cool zoomable map
Odama
Point and click
Secret of Monkey island 1 and 2 (no tales of) 
strong bad
Machinarium – adventure game
another world – cool rotoscoped old game
myst
Testament of Sherlock Holmes – looks decent
Action/adventure
Wolverine – looks amazing
okabu
blood omen – just this one, rest of series is salacious, unfortunately
Gungriffon blaze – fast, awesome 1st person mech fighting
fly fu
pacman dx – fun pac man variant
eat them – 3d kaiju destruction – cool
Shinobi – ps2
psychonauts
demon's souls
Entwined – play as 2 things at once flying down tunnel
Couterspy – stealth, procedural, perspective shifting
lost planet – no #2, 1 and 3 ok
Majin – lead a giant around action – bad voice acting pretty
naughty bear – teddy bear manhunt – looks cool
fairytail fights – cute/ bloody beatemup – cool
de blob 2 – color city, looks very cool
Medievil
Stardrone – pinball like game – control spaceship indirectly
Katamari forever – looks good
The Last Guy – weird maze in city game
magic carpet
pac man ghostly adventures – bad 3d plat which looks fun – 
Pac man world 25th
Floating Runner – very cool big 3d game
Grid Runner – cool capture the flag game
Machine Hunter – yes!
MDK – play it again! Then play MDK 2 on ps2
Qbert – seems cool
Crusader no remorse – cool isometric action game
Legend of Korra – platinum game I can play!
Onimusha – warlords, 2, and 3 are good, others get salacious
Scaler – jak 1 like game, kinda dumb, but maybe a nice alternative to salacious jak and ratchett
Whiplash – looks awesome
Mini Ninjas – looks fun
future cop
orc attack – 3d brawler – not good – some cool boss designs
Lair – has patch for normal controls
Lego Hobbit
dead nation
age of zombies
castle crashers
retro cave flyer – like velocity mini game
Gravity crash – also like velocity mini game
gatling gears – play greed corp first
Ico and Shadow HD*
Neutopia – zelda clone from back in the day
alien crush – old pinball
rotastic- weird grappling hook game
mystic heroes dynasty warriors esque ps2 game
captain america – decent action game
DW gundam 3 – crazy long DW stuff 
Thor – beat-em up looks cool
Firemen 2 – sprite based japan firefighting – looks kinda boring
Cursed Crusade – bad looking 3d action
Assault rigs – looks cool – drive tanks around quickly, weird graphics and music 
Irritating Stick – super hard game of maze moving
Nanotek Warrior – very cool shooter on circular tubes
Steel Reign – tank game with directional shield mechanic. Sounds fun
Blood will tell - this is the body part game – looks ok
Virtual on Marz – looks ok. Fast but annoying voices
SLAI – like virtual on but with Superchick
Graffiti kingdom – draw 3d creatures looks fun
Second Sight – cool psychic game
Sky Gunner – steampunk anime dogfighting, looks cool
Sphinx – action platformer – actually looks quite good
Sub Rebellion – sub game – above and below water, looks ok
il sturmovik -ww2 flight, nothing special
Blazing angels – ww2 flight
Hawx – looks ok, has cool 3rd person mode
TMNT out of shadows – looks ok
sky dive – squirrell suit simulator – no replay value
Chibi Robo – looks ok
Dog's Life – looks ok
Ecco the Dolphin looks ok
EOE – looks ok
Bujangi – very flashy sword action game, looks cool
Nano breaker – cool special effect brawler
Driving
Fuel – post apocalyptic open world racing
Driver San Francisco – teleporting
split second – over the top racing game, fast and cool
Jet Car Stunts – fast cool flying cars
Wipeout and XL
full auto – combat racing 
Wreckless – mission based driving with cool cars –
Simpsons hit and run – open world driving – 
Simpsons road rage – crazy taxi clone – looks not great
FPS
Bioshock Infinite
carnivores dinosaur hunter hd - + an ice age mini version sequel
alien rage – fps with combos and score – looks cool
Jumping Flash – maybe
Descent – on disc
call of duty – no black ops 2 – try modern warfare
Brahma Force – cool fps w/ mech and exploring
Hexen – fp stabber – looks cool
King's Field – 1 and 2 Fpslashers – dark souls roots, looks cool. 
Turok – cool fps
Robotech invasion – transforming motorcycles!
Half-life – 2 is no good, this one is
Bioshock Protector trials and challenge rooms
Wolfenstein – not new order, just wolfenstein – looks cool
jurassic: the hunted – dinosaur fps, looks ok
Singularity time travel fps – looks decent
Unreal – tourney 3 has single player that is bot matches w/story
operation flashpoint red river – methodical fps – red river?
Sniper Elite – v2 – same but wwii – better but wwii
Condemned 2 – ok 1st person brawler
Resistance- 3 sci fi fps's
Timeshift – bad fps with time powers
Medal of honor warfighter – fps 3-4 hrs – looks ok
Cabellas newest – like sniper elite but with animals
Painkiller
sniper ghost warrior – 2 might be ok if desperate 
Brink - 1st person – best for multiplayer – not good single player
Metroid Prime
Black
Urban Chaos – halfway decent fps
Puzzle
Vempire – puzzle game
voodoo dice – puzzle dice moving
Digitiles – hard math game
auditorium HD enigmo like puzzle game with cool music 
mad blocker alpha – tetris like with great art
Storm – nature puzzler
aqua panic puzzle game I don't understand 
cubixx HD – not the mini
Deflector – enigmo vibe
Intelligent Qube – great – expensive
Bombastic – like voodoo dice, but with story mode 
Droplitz – puzzle game
critter crunch puzzle game
Lup Salad – block pushing puzzler
angry birds 
germinator/ ms germinator – like bust a move in reverse
super stacker – puzzle stacking
3d twist and match – spin 3d objects – puzzle
chime super deluxe – musical puzzle game
Influence – hard puzzle game
Mr. Domino – very weird cool puzzle game
Circles – puzzle math
Fantavision – fast paced puzzle
Runner
impossible game – runner
one epic game – runner with shooting
feisty feet – runner – racing
Race the Sun – procedural racing 
I must run – canabalt with endings
3rd Person Shooter
the club - 3rd person shooter – run through going fast – looks cool
transformers war for  and fall of cybertron
Wanted – looks cool, gungrave in slo mo
dark void DLC survivor missions
Stranglehold – like gungrave
Ghostbusters – disc game - 3rd person – looks cool
g force - 3rd person shooter/ platformer – looks decent – bad story
Fracture - 3rd person – you can lower and raise ground 
the bureau – cover shooter
Deep Black – underwater sections look cool, rest looks bad
splinter cell – try blacklist maybe?
ghost recon future soldier – near future 3rd person
Metal arms – looks like faster version of ratchett
Fighting
Cyberbots – 2d fighter w/robots
Kareteka – different fighting
Samurai Shodown – first one looks good, ps3 version 
World Heroes – SF2 knock off, looks ok
RPG
Child of Light – flying, rhyming
herc's adventures – top down ps1 action rpg 
3d dot heroes
labyrinth legends – dungeon crawler
Adventure time – boring dugneon hack and slash
Okage – rpg – basic but interesting battle system
dungeon explorer – old action rpg
Threads of Fate – looks ok, action rpg
Alundra
Rhythm
Vib Ribbon
multiplayer 
awesomenauts
sportsfriends
Ibb and Obb
Plants vs zombies garden warfare