Arr, I be doin' this 'hole review in me best pirate speek!!! Just kidding. It is tempting though. How do you
pronounce this game's title? Is it “One-thousand” Tiny Claws? Or “A Thousand”
Tiny Claws? Personally, I've been saying “A Thousand,” but that may just be my
South Jersey accent.
In this game, you
play as a sky pirate named Rana. Each level is a small island floating in the
sky. You have pulled a cursed sword out of a stone, unleashing a horde of giant
insects, and now you must use the sword to defeat the bugs and save the rest of
your crew from execution. In order to do that, you must knock 5 waves of bugs
off the edge of each island level before they knock you off.
From an isometric
view, you must hit the bugs with your sword toward an edge to knock them off.
If they attack you, you get bumped toward the edge. The more something gets
hit, be it an enemy or yourself, the further they fly when hit (is this how
Smash Brothers works? I've never understood that game). If you get hit just a
bit off the edge, you will grab on and have to mash X to pull yourself back
up.There are also some cool boss fights that use different mechanics, which I
won't discuss too much since they are pretty cool and there are only a handful
of them.
You move with the
d-pad, X is swing your sword. Holding down the direction button that
corresponds with the way you are facing and mashing X makes you do a stationary
combo that finishes with an attack that splashes out to a slightly bigger area
than normal (protip- you are invincible during some parts of the animation of
this attack). Double tapping a direction makes you run that way, and if you
press X while running you will stop and perform a powerful rush attack. When
you hit enemies, you build up a sword meter on the side of the screen. If it
fills up, you can hold down square to charge up a big attack that kills
everything in a 45 degree arc in front of you and a small circle around you. O
is block. If you press a direction while blocking, you'll hop around quickly
while continuing to block.
You face many
types of bugs, each with unique characteristics. Some are small and try to
swarm you at an angle, others are big and shoot fireballs at you. There is one
that spawns more basic enemies and one that goes beserk and runs at you when it
sees you (and a bunch more unique types). Hitting big bugs a few times usually flips them on their back, where
they will stay for a good while. When they are like this, you can hit them
across the stage, taking out big swaths of other bugs if they are in the way.
There are also crates that drop into the level at set intervals that do the
same thing. This makes for cool moments where you can charge right into huge
crowds of enemies because you know you are about to flip a big enemy and send
it flying through the crowd.
There are also a
few different types of terrain you'll be fighting on. Some places have many
obstacles that bugs will bounce off of when hit. Sometimes these obstacles are
placed in sections where you would want to hit bugs off the stage, making bugs
bounce right back at you rather than leaving. A lot of later levels also
feature collapsing terrain that leave holes in the map as the level progresses.
The levels get pretty challenging pretty quickly as the game is not afraid to
throw very large crowds of bugs at you. You have to concentrate and not make
too many mistakes to be successful. There are 25 story mode stages. Each takes
just a few minutes to run through, although you will probably need to restart
quite a few of them.
A typical level
usually throws a nice mix of enemy types at you. You might be fighting off a
big horde of small enemies in one round, then a mix of big and small, then a
horde with a few specialists harassing you. For most of the story mode I just
used the basic attack, although the post game content will teach you how to use
all the other moves efficiently.
That post-game content includes a challenge
mode and a survival mode. Challenge mode features some really cool challenge
types, such as a mode where you must kill as many enemies as possible but you
start out with very low defense, so you go flying very far if hit, a hyper boss
mode, where you fight stronger versions of the game's bosses, and a mode where
you must hit enemies through a soccer-like goal. Most of the other challenges
are a bit too frustrating to be fun, and even the fun ones have the difficulty
cranked up a little too high. I almost gave up several times before finally
completing all the challenges. You will learn how to use all of the different
attacks and techniques in this mode though as you need to experiment with different
strategies to figure out what works best in each challenge. Playing story mode after
completing challenge mode is a bit of an eye-opener, as the story mode levels
are much easier once you learn more advanced strategies in challenge mode.
Survival mode has you facing unlimited bugs until you die. It's fun to play
around with for a few minutes, but once I got the in-game trophies related to
it, I called it quits.
Completing these
different modes earns you in-game trophies and pages to the ship's log, which
is written as a quite funny dialogue between the ship's captain and Rana as
they comment on various things about the game. Acutally, about 99% of the
game's writing in the short cutscenes, loading screens, and in these unlockable
pages is really great and funny.
Character and sprite
design is likewise very well done. The many types of bugs look great, as do the
huge bosses and the weird pirates. Like many minis, some of the menus are grainy when played on PS3, but fortunately the actualy levels look good. The music is mostly good. Some of it isn't
that memorable. The title screen music is downright grating after the first few
times you hear it. Other tracks sound like they are straight out of a Mega Man
game which suits the game's action well. The pirate shanty lyrics during the
credits are pretty cool too.
There is
something a little off about the game though. It's not quite engaging enough to
merit the amount of dedication it takes to beat some of the harder stages. I
think there needed to be a few extra moves for your character to do or
character progression or some other element to really hold your interest.
Instead a lot of levels feel the same as you just mash X to hit bugs. So much
in the game is really well done, and my rat's off the developers. But the
samey-ness of the levels and the amount of restarts neeeded in these samey
levels really drags the experience down. That's why 1000 Tiny Claws is a
Mediocre Game, Tier 1.
No comments:
Post a Comment