Wednesday, May 21, 2014

Sneezies Review (PSMinis)

            When I watched a video of Sneezies, I thought it looked really interesting; extremely simple and cute, yet with a cool chain reaction mechanic. Although I typically go for much crunchier gameplay, I wanted to give it a try. It's my belief that very simple games with good graphical design can be a lot of fun despite the hate they sometimes get. Unfortunately Sneezies is much less of a game than I thought it would be.
            In the game, a bunch of Sneezies (cute, colorful, round creatures) float around in bubbles on the screen. They are constantly in motion. You move a cursor around and can drop one blast of sneezing powder by pressing X. Any Sneezies the blast touches will sneeze, which pops their bubble and lets out another blast of sneezing powder, hopefully causing a chain reaction. They then parachute to safety. Some levels feature just a few Sneezies and some feature close to 100. Unfortunately there isn't too much strategy to Sneezies. You can try to optimize your drops, but it all seems to work out pretty randomly. I try to drop between two Sneezies as they are moving apart so that the chain reaction spreads throughout the screen. I tried a few other strategies too. But it seems that you get a pretty similar result if you just press X randomly. Your goal is to get a certain number of Sneezies to pop their bubbles and fall off the screen. Usually you need to get almost all of them.
            Watching the Sneezies sneeze and cause big chain reactions is amusing, but the game wears out its welcome with its length. A full game of Classic mode is close to 50 levels and seems to take forever. The game might have had some potential for high score chasing with friends if you could play it in five minutes, but it's hard to imagine ever playing it again after sitting through over an hour of sneezing.
            There are four game modes. Classic has you go through progressively harder and bigger levels. Easy mode is like Classic mode but you get a second drop of sneezing powder if you don't beat the level on your first. Score Ex mode gives you an increasing amount of points for each Sneezy you get in a level, as opposed to Classic mode, which gives you 1 point per Sneezy. Challenge mode is slightly different than the other modes. In it, you get 5 drops of sneezing powder and try to reach a goal number of Sneezies. After each drop, more Sneezies are added to the screen. If you drop 75% or more in a single drop, you earn another drop. Unfortunately this mode is really easy, and you can meet most of the goals by mashing the X button. After completing Classic mode, I quit Challenge mode after about ten levels as I was really bored. I was starting to miss drops on purpose to hurry things along when I met the goal, and I did that thing where you start to fall asleep and almost drop what you're holding; in this case, the controller.
            The animation and sound of the Sneezies themselves is quite good, and it's cool to see a huge chain reaction go off, or to watch a hundred sets of blinking eyes watching you, waiting for the powder to drop. The sneezing sounds are pretty amusing, which is good since you will hear them a lot. Unfortunately the backgrounds are pretty bad looking. The music is passable; a gentle guitar and some other subtle stuff. After awhile it's annoying though.

            Sneezies would be cool as a mini-game or a mechanic within another game, or if there were more interaction to it. As it stands, an animal could literally be trained to press X and could beat the game and beat your high score. A game like that could still be silly fun, especially if you had a high-score rivalry, but no one is going to play this game for an hour to try and beat your high score. I'm sad to say it's a bad game, tier 1. 


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