OG readers of Robotic Attack Squadron
will remember that the first game I reviewed for the blog was Pom
Pom's Alien Zombie Death, which was followed soon thereafter by a
review of Jelly Pops, another Pom Pom game. Alien Zombie Death came
close to receiving a perfect score. Jelly Pops was interesting and
fun, but not nearly as good. Pom Pom's follow-up to AZD lies
somewhere in the middle, or maybe dead even with, Jelly Pops despite
the huge amount of new alien killing content it brings to the table.
I really don't feel like re-hashing my
gameplay description here since AZMD's gameplay is nearly identical
to that of AZD, so I'll refer you to my AZD review for general
information and focus on the difference between the two games in this
write-up.
Point 1: The Graphics
AZMD features 3D
graphics on a 2D plane as opposed to AZD's 2D characters. A few of
the enemies look better in 3D, such as the slime guys with an eyeball
that shoot at you. Some look better in 2D. It's a bit of a toss up.
The scary dogs that chase you around in AZD look waaaay better in 2D.
The 3D versions are not scary at all. And they are called Buffalo for
some reason despite the fact that they are clearly canine in the
first game (they even bark in the first game, but not in this one).
AZD had cool planetary backgrounds, but I probably have to give the
advantage to AZMD's backgrounds. There is a different one for each of
the game's 40 main stages, and some of them are really interesting.
There's gasses, planets, structures, all kinds of cool stuff. Protip:
quit out of a level and go to the title screen to see that level's
background displayed in it's full glory on the title screen. I did
this many times to get a better look at some of the cooler scenes.
Point 2: The Sound
This is also close to a toss up
between the two games as they have different sound effects that
aren't really better or worse than each other, just different. I
guess I'll give the advantage to AZD because it has that creepy dog
whimpering bark when you fight dogs.
Point 3: Gameplay
Gameplay is similar, although there
are some differences. The big thing is that in AZMD your multiplier
only goes up if you collect crystals that are dropped by dead
enemies. These crystals disappear pretty quickly, so you need to
constantly move toward where you have killed enemies. I think in
general AZD was better without this, but it is fun to kill a million
aliens and then run through collecting tons of crystals to quickly
fill up the multiplier bar.
There is a new power-up in AZMD. It
slows down time for everything but your character. It's really great.
It compliments the other 3 power-ups perfectly. The other three have
more specific uses, but slowing down time almost always helps you out
no matter what situation you are in. Speaking of power-ups, the
missiles in AZMD don't seem as effective to me.
There are also a handful of new
enemies. There is a new version of the slime guys that shoot at you
that have a shield on the front so that you have to shoot them from
behind. There are these stationary guys that shoot lasers across the
whole screen after telegraphing where they are aiming with a visible
line. There are also new bosses that shoot at you, release minions,
and chase you around as an invincible ball once you kill them until
they regenerate. There are a few others too. All of the new enemies
are great and fit in just fine with the old ones.
The main types of levels in AZMD
aren't endless; they have a set amount of enemies and then you beat
them. This is strange considering that all the levels in AZD had you
play until you died. To me these beatable levels were just filler as
you need to beat them to unlock the survival levels. There are 40 of
these beatable levels, so that's a lot of filler. Not that they
aren't fun, I'm just questioning why they exist when the survival
mode levels are the stars of the show. There are 32 survival levels
by my count. That's a lot compared to AZD. There a bunch of new
gimmicks in some of these levels, such as jet-pack levels that let
you fly around really fast (kind of fun, but not as tight as the core
gameplay), decoy pod levels that have stationary spots you can touch
that create a decoy of you for a short period of time (also fun, but
not as tight as they could be), bomb disposal levels, which have you
carrying bombs to disposal units before they tick down and explode on
you (these levels are pretty cool), levels that have tons of
asteroids flying through them but no enemies (a fun diversion from
shooting), and space baby rescue levels, where you must defend babies
from the aliens as they bounce their way across the screen (a fun
type of level, very hectic). It's sad when the babies die...but then
it gets scary as their ghost comes after you...
Most of the levels
are the traditional kind where you have nothing to do but dodge
obstacles and navigate the stage layout while blasting aliens by the
hundreds. There are many more levels in AZMD, but the layout variety
and enemy themes keep things pretty fresh. I must confess, I did not
get all the medals in all of levels. I got frustrated with a handful
of the harder ones and have given up for now to move on. I'm not sure
that I'll ever come back either; I think I may have had enough of
this formula, even though I love it.
AZMD has a bunch of space suits to
choose from, and you can unlock suits that look like a bit like some
of the aliens. You can mix and match parts to customize a suit too.
It's fun to do that.
And of course, it wouldn't be a Pom Pom game without a few glitches (just kidding, I honestly love this developer!). I experienced slowdown once when there was a truly crazy amount of enemies on screen at once (like, probably over 100). The other glitch I came across was repeatable and affected gameplay pretty badly in some cases. Shooting some bosses causes them to retreat. If they retreat off the edge of the screen without dying, they won't come back or re-spawn, meaning you are stuck in the level with nothing to do. This is real bad, as it means you sometimes have to lay off your fire when you have a boss on the ropes just to save the level from crashing. If this happens to you though, have some fun killing spaceships, which keep spawning. If you kill tons of them in a row, they start to be worth insane amounts of points.
Alien Zombie Megadeath is not as
sublime as its smaller progenitor. There's a lot more going on, but
some of the magic is gone for me. A handful of additions, such as the
new enemies and the new power-up, are really awesome. In general
though, I prefer the original game in nearly every way, including its
amount of content. AZMD has way more levels, but like I said, 40(!)
of them are filler to me and some of the survival levels are not so
great. I had fun with some of the other new elements, such as baby
rescue and bomb disposal and some of the new level designs and enemy
patterns, but I didn't really have too many of the great moments of
narrow escapes and great triumphs that I felt in the original game.
Maybe it's because the formula isn't so fresh in this game as it was
the first time around. I'm giving AZMD a Mediocre Game, Tier 1
rating. There's a lot of fun to be had for AZD veterans looking for
more content, but they'll have to wade through a lot of filler to get
to those great moments. Conversely, if I hand someone AZD, I can
almost guarantee they'll have an epic gameplay experience on their
first game.
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