I was only planning on doing spoiler
posts for games I give a perfect score to, like Closure, but I wanted
to talk about a few things in this game with those who have played
it. So maybe I'll do spoiler posts for games with really great
stories, even if they aren't nearly perfect. And I don't know what
I'll do if I give a game with no story a perfect score. Maybe a
strategy post? Anyway....
SPOILER
ALERT!! DO NOT READ THIS IF POST IF YOU HAVE NOT PLAYED SPEC OPS: THE
LINE YET AS IT CONTAINS MAJOR SPOILERS ABOUT A GAME YOU NEED TO GO
INTO AS BLIND AS POSSIBLE FOR FULL ENJOYMENT! READ AT YOUR OWN RISK
(COMMENTS SECTION WILL PROBABLY CONTAIN SPOILERS TOO)!!!!!!!!!!!!!!!!!!!!!!!!!
So there are 7 endings by my count. I
want to list them all as some are not as obvious as the others.
1. Shoot yourself (note that you shoot at the mirror, the reflection shoots himself. But then you see that the real you has died.)
2. Let Konrad shoot you (which is actually also you shooting yourself, and leads to the same ending as #1. Note that when Konrad fires, your reflection shoots himself, and you really die)
3. Shoot Konrad. When the extraction team comes to pick you up, lay down your weapon.
4.Shoot Konrad. When the extraction team comes to pick you up, do nothing until the solider takes your weapon (basically the same as 3, except you didn't act by pressing a button)
5. Shoot Konrad. When the extraction team comes to pick you up, attack them, and get killed by them (I believe this is the ending where it gives you a quote about crossing the titular “line”)
6. Shoot Konrad. When the extraction team comes to pick you up, attack them and kill them all (My personal favorite ending. After purposelessly slaying the soldiers sent to help him, Walker grabs one of their radios and announces, “Welcome to Dubai, gentlemen.” He's totally lost it, but you can also see that what he's doing is hurting him. Also note that in all of the extraction team scenes, Walker is wearing Konrad's uniform and has patched up a lot of his wounds.
7. Quit the game before the ending because you don't want to do this anymore. I've heard that the developer (or someone else.... don't quote me) said that this is a legitimate way to end the game's story. In this case the loading screen with the skull and the skyscrapers that look like gravestones that takes you back to the main menu is kind of your ending.
Some of these are subtle variations
where you see the ending unfold onscreen the same way but your
actions are different. I love how interactive these endings are. Someone watching wouldn't see a difference between endings #3 and #4, but you as the player feel the difference. Great way to end a game. My first time through, I shot Konrad just as
he counted to 5, then waited until the soldier took my weapon from
me, ending # 4. My favorites are number 1, 5, and 6. 6 is my
favorite, as I think it shows that walker has totally lost it and is
killing just on momentum...kind of like you do in videogames. In this
ending you attack and kill the soldiers just because you can, which
is a very videogame thing to do.
I also want to list the references to
videogames and videogame violence in the game that I saw. If you saw
any others, let me know!
1. When you get in the helicopter and catch up
to the prologue from the beginning of the game, Walker seems to
notice, saying, “We've done this before!” or something to that
effect.
2. There is a scene where you curse at the
radioman and he replies something like, “Woh, this is a family
show, rated E... for everyone's thirsty!”
3. When you clear out the roof of the radio
tower before going inside, the radioman says something like, “What's
causing so much violence? Is it the videogames? It's the videogames,
isn't it.”
4. The loading screen that says, “Killing
for yourself is murder. Killing for your country is heroic. Killing
for entertainment is harmless.”
These references are great!...at
making you feel guilty for playing violent games. Definitely food for
thought.
One more thing... there is one
choice that you can make that is not pointed out to you by getting a
trophy depending on your choice. In one of the early levels, when
the guy is getting interrogated, but he takes the interrogator's gun
and kills him, you then hold him up and yell at him to drop his
weapon. You can either shoot him or let him go. There's no trophy,
but you do get different dialogue depending on what you do. There may
be other instances of this kind of thing, let me know if you know of
any.
Also, here are the choices I made on my
first playthough:
I saved the two civilians rather than
the CIA agent. I shot the ropes of the two hanging men to save them,
but they died in the firefight (or rather, they were already dead and
just a hallucination, I guess). I mercy killed Riggs. I melee attacked a guy in
the crowd that hangs Lugo, but didn't kill him. I shot Konrad. I let
the soldier at the end take my weapon. Feel free to let me know the
path you took your first time through, or your favorite path in the
comments section or as a DM on twitter (@roboticattack).
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