Saturday, April 13, 2013

Mirror's Edge Pure Time Trials DLC Review (PS3)


 Mirror's Edge was one of my first PS3 games, and remains one of my favorites to this date. It's a first person parkour game, with some hand-to-hand and firearms based fighting thrown in. Since its main focus is free-running, you have much greater control over your character's body than in most other first-person games (which usually focus on shootin'). It successfully pulls off what so many first-person games do poorly: running and jumping mechanics that aren't painfully bad and inaccurate.
     It's an amazing game. It's controls are spectacular; every move you make requires multiple skillful button presses, and pulling off those moves in order to quickly run through a level feels amazing. It's hand-to-hand combat and shooting sequences were fun and different. It's animation of your character from the first person, both visible (like your hand grabbing a ledge) and off screen (like what a wall-run or a roll looks like from your perspective), is near perfect. It's story had a great concept (a near-future where parkour couriers are one of the only ways to get free information circulated due to an oppressive government), but very poor execution. It was the perfect set-up to have you running various courier missions, but instead quickly degenerates into total nonsense.
     It had three basic game modes. Story mode, where you play through set levels and see cutscenes from time to time; speed run mode, where you play the game's story levels while trying to beat a target time; and time trial mode, where you play a smaller chunk of a level while trying to beat a target time and run through all the checkpoints. Speed runs were my favorite. I would go through the level, planning my route, then have to perform it all with few mistakes in order to beat the target time. The longest of these runs is ten minutes, a marathon of shortcuts and correctly timed leaps and bounds. Great stuff.
     The Pure Time Trials DLC, however, consists of 9 new levels for my least favorite mode of Mirror's Edge, the time trials. I had plenty of fun with the main game's time trial levels, but earning the fast times necessary to get your star level up (and earn the accompanying trophy) always eluded me. Watching videos of these time trial levels online, you can see that Mirror's Edge inspires the kind of speed-running nonsense of abusing game mechanics and level designs that you see from time to time if you search for speed runs in other random games. The game even seems to encourage it, especially based on some of the trophies that come with this DLC, which have you pulling off tricky maneuvers well outside the scope of what you would need to complete the story and the speed runs. Some people are obviously very interested in this sort of thing, but practicing the same jump hundreds of times so that I can just barely kick off a wall and shave half a second off my time was not for me. Speed runs had you planning out a route through a level and then executing with little room for mistakes. Time trials are more about saving every possible millisecond by planning out each step and turn to the pixel. While I had fun reaching the one and two star ratings in the time trial levels (you can earn one to three stars, depending on how fast you are), I had no desire to put in the hours and hours it would take me to get to two and three stars on all the levels (I got three three-star ratings, thirteen two-star ratings, and seven one-star ratings in the main game).
     I put off getting the Pure Time Trials for a long time because they were just more of my least favorite part of the game, but luckily, I went into them thinking I would just have fun getting the one star ratings as I got myself a few extra hours of the Mirror's Edge action I hadn't had in a few years. And that's exactly how my experience went. I also had a shadier agenda; using the DLC to complete the hardest part of the platinum trophy, getting my star level up to 50 by getting nine extra stars (one from each of the easiest target times in each of the new levels). I wondered if I was just buying it to finally get that platinum trophy I always drooled over, but I justified it to myself by saying I would have a few hours of fun with it as well, so it was ok. I can sleep at night with that, especially since I had a blast with these new levels.
     The Pure Time Trials levels are drastically different visually from the rest of the game. Mirror's Edge was famous for awhile for it's almost photo-realistic urban environments. The Pure Time Trials, by contrast are very abstract. Each level is floating a mile or two above an ocean surrounded by an endless horizon. Blocks and planes of glass are suspended in mid-air, yet will support your weight. Huge stones with a beautiful chalky texture are everywhere, as are colored blocks with patterns similar to the runner tattoos you see in the story mode. The effect is very beautiful, especially the ocean far below you and the myriads of floating blocks up in the sky that some levels have. A few stages also have a surreal effect where if you stand on a pane of glass you can see a translucent city far below your feet. It was a great idea to go with this abstract aesthetic for these new levels (although I love the city environs of the main game too).
     Here's a quick refresher on the controls, since I like to put the controls in all my reviews. The analog sticks control movement and looking, ala virtually every modern 1st person console game. Circle will make you quickly look toward your next checkpoint. L1 is jump, climb, vault, wall run, etc. Basically if you ever want to your body to go up, you press L1. L2 is slide, duck, and roll. If you want your body to go down, you press L2. I've always loved the way those two buttons are used. Very elegant. R1 makes you quickly turn around. And you can still use R2 to attack and triangle to attempt a disarm, but you won't be needing to. And just for the sake of completeness, you can normally press square to slow down time and cross to interact with objects, but neither of these are used in time trials, so you won't be pressing them in this DLC (or at least you shouldn't be).
     The nine levels included here encourage/require the use of advanced techniques that you should already know if you've played a lot of the main game including the trickier types of wall running. Nothing too bad though. As you play, however, you'll notice plenty of shortcuts set up for the really advanced players who are willing to put in the practice necessary to pull off near hack-like maneuvers to achieve world record times. Kudos to those people, I admire their videos, but I am not one of them.
     A few standout levels for me include Velocity, which has you running on curved glass walls with nothing but space below you, and the paired levels, Actino and Actino Rise. The first Actino has you approaching a tower, and the second has you climbing that tower. Put them together, and you have a level about as long as one of the shorter speed run levels. Of course you can't play them together, because they are time trials. Humbug. The tower you climb in Actino Rise is breathtakingly tall. Watching the level intro where the camera pans through the environment made me feel like I was watching one of those Imax films where they throw the camera off the grand canyon. After climbing to the top, if you look down at where you started, it's crazy to think that you actually went through all that space to get there. Of course, you should be running and trying to beat your time, not taking in the scenery. This level is the best use of height I have seen in a game. Avoid it if you have vertigo.
     The music, if you would call it that, is very low key. It's mostly almost like faraway humming or slow drumming sounds. They are so low and subtle that you hear every sound effect and every exerted breath that main character Faith takes. It's a nice choice to let the sound effects take precedence over what music is there, and it works very nicely.
     There are six trophies in this game. Four of them are for doing advanced combo maneuvers. I got two of them, but after many tries, I gave up on the other two for the same reasons I don't try to get three star runs. And I swear I did the U-turn one after a million tires, but it didn't pop! The other two are for getting even higher star ratings; 75 and 90(!). These are lofty goals that will take countless hours to achieve, and I wasn't the least bit interested in them.
     Overall, I would have preferred new story style levels to speed-run through, as that is what I really love about Mirror's Edge. But I did enjoy the new look and the new challenge of going through this DLC. I just don't recommend knocking yourself out to get those world-record times unless you are really into that sort of thing. If you are, enjoy, I think you'll have a lot of fun with this.
     The original Mirror's Edge is a Tier 2 Great Game for me. It did something new and did it very well. Taken by itself, the Pure Time Trials fit into the Great Game, Tier 3 category for me. If you take the two together, the game stays in Tier 2, it's just a few hours longer. The new levels were fun, but the whole way that Time Trials are set up seems kind of broken, or at least very much not for me. Cutting every corner possible to get the best time is a favorite past time for me in Wipeout HD or the speed runs of this game, but the Time Trials don't click with me. It may be that because they are such short chunks of the levels, the only possible way to make up time is to practically count pixels. Contrast that with speed runs or timed races in Wipeout HD, where you're in it for the long haul and need a general plan of action to execute. It's a subtle distinction, but it makes all the difference for me. If you are into time trials, I'm sure this DLC pack is a sublime addition to the game, but for me, it's just a few hours of extra fun added to the already great Mirror's Edge experience.




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